Oblique FX Creates Effects for Being Human

Posted In | News Categories: CG, Television, Visual Effects | Geographic Region: North America | Site Categories: CG, Television, Visual Effects

“It was easy to fall into in-between shapes that looked weird, like a raccoon or a rat,” Lebrun-Chaput explained. “We overcame this by redrawing the details of the face to make it more wolf-like and realistic. Because we were playing with the details of a human face, even a small error would have been immediately obvious to the audience.”

“We love doing TV work,” said Benoît Brière, president of Oblique FX. “With Being Human, we’re involved in the creative process from the beginning, creating concepts and storyboards. We have latitude to present ideas and design assets to the director. With Being Human all our artists get to pitch in.”

Produced by Muse Entertainment Enterprises and shown on Space (Bell Media) in Canada and SyFy in the U.S., Being Human stars Sam Witwer, Meaghan Rath and Sam Huntington as a trio of supernatural beings who live together in Boston. Oblique FX continues to deliver VFX for the series, now in its third season.

Source: Oblique FX







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