MAXON CINEMA 4D Release 13 Now Available
The new suite of character animation features simplifies the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types:
* New Character Object: Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters.
* New CMotion System: Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene.
* New Muscle System: CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for skin stretching and sliding.
* New Collision Deformer: Deforms surfaces based on collisions, enabling characters to intuitively interact with the environment around them.
Numerous Workflow, Modeling and Animation Improvements
CINEMA 4D is renowned for outstanding ease of use. With an enhanced navigation system and a number of interface improvements in R13, users can perform common application tasks more efficiently:
* Revamped Navigation System: New cursor-based navigation automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. This also ensures the speed of camera navigation is smooth and consistent, regardless of the distance to the point of interest - making it easy to pivot around any portion of a model or scene.
* Sticky Keys: Allows users to activate a tool only while its shortcut is pressed and immediately return to the previous tool.
* New Spline Data User Interface: Attributes utilizing spline data can now be edited much more precisely with additional spline types and the ability to view splines in a larger, separate window.
* Location Indicator: Provides artists with a new indicator that hints at the location of selected objects outside the current view.
* Surface Manipulation: Offers flexible options with a new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene. The rotation axis can now optionally display gimbal rotation, making it easy to visualize situations in which gimbal lock will occur, and can also transform multiple objects in a selection individually rather than as a group.
* Animation Enhancements: Based on user feedback, a lot of tweaks were made to the animation system to improve efficiency, including clamping, better curve handling, markers, etc.
Operational Efficiency
With professional 3D artists on the move, creating content in remote locations, on various platforms and diverse production pipelines, MAXON’s commitment to integration in R13 enables multi-artist collaboration with improved asset and scene exchange capabilities with other software applications for improved operational efficiency.
* Superior XRef Object: Improves artist efficiency with fully embedded XRef (External Reference) commands in R13 so referenced objects can be textured, animated, and included in expressions or simulations within the master file, greatly enhancing work in a collaborative environment.
* Improved C.O.F.F.E.E. and Python Scripting Language Integration: Equips customers with improved integration of the powerful C.O.F.F.E.E. and Python scripting managers, giving programmers and developers a customizable solution for a wide range of software development tasks that can be utilized in any pipeline. Python plugins and scripts now appear alongside those created in CINEMA 4D's C++ and C.O.F.F.E.E. APIs.
* File Format Support: Allows artists to access a range of popular file formats for greater workflow flexibility. Multi-Pass files can now be stored in multiple channels within a single OpenEXR file. The popular FBX and COLLADA file formats have been updated facilitating easier asset exchange and interoperability.























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