Iron Man 3 Comes to FMX 2013
Stuttgart, Germany -- With less than one week to go before Stuttgart welcomes the animation, effects, games and transmedia communities to the Haus der Wirtschaft, FMX is able to look at a well-rounded program with extraordinary presentations and highly esteemed speakers. Supported by its Main Partners Animation Media Cluster Region Stuttgart (AMCRS) and Autodesk, FMX will include talks on the Marvel comic adaptation Iron Man 3 and Tom Cruise movie Oblivion. Academy Award-nominated VFX heavyweight Kim Libreri, who has worked on films such as the Matrix series and two Mission: Impossible installments, is also coming to Stuttgart. Moreover, the focus on animation is expanded with Despicable Me 2 while the games series gains even more prominence with both Assassin's Creed 3 and Games for Change, an initiative that seeks to create games with a social impact. Further track highlights include “Virtual Production” and the “Virtual Humans Forum.
The full program can be viewed on the FMX website.
Supernatural VFX - Iron Man 3 and Oblivion
Just a few days before Iron Man 3 is officially released on May 3 (US release date), FMX is proud to provide exclusive looks behind the scenes with two dedicated presentations. At first, Guy Williams presents the seaport environment build and destruction that made it possible to realize the “extremist” character effect. He is supported by Animation Supervisor Aaron Gilman who discusses Weta Digital's approach to handling the transformation and destruction of 32 different Iron Man suits throughout the battle sequence and the role of the animation team in overall shot composition. Moreover, Alessandro Cioffi, VFX Supervisor and Head of Compositing, and Concept Artist Luis Guggenberger from Trixter share their professional insights and experiences of working on the popular Marvel character Tony Stark that is portrayed by Robert Downey Jr. FMX also looks at the latest Tom Cruise film, Joseph Kosinski's Oblivion: Overall VFX Supervisor Bjørn Mayer and VFX Supervisor Thilo Ewers (both Pixomondo) describe the journey from preproduction in Hawaii to creating complex full-cg environments.
VFX heavyweight Kim Libreri comes to FMX
Visual Effects and Technology heavyweight Kim Libreri joins the illustrious ranks at FMX to provide the FMX audience with unique insights and opinions from his long-standing career in the industry. Libreri, Chief Strategy Officer at Lucasfilm, gives an interview to Eric Roth, Executive Director of the Visual Effects Society, as part of the “VES Specials,” where his background and professional experience are sure to be in the center of interest. Kim Libreri, who began his visual effects career as a Senior Software Engineer of the Computer Film Company in London, has occupied significant positions as Head of Technology at Cinesite and Vice President of Digital Domain in the past. Libreri has worked with the Lucasfilm companies since 2004, first as a Visual Effects Supervisor for Industrial Light & Magic and technology evangelist for all of Lucasfilm. Appointed Chief Strategy Officer for Lucasfilm in 2012, his credits include Super 8, the Matrix series, two Mission: Impossible installments and Poseidon, for which he received an Academy Award nomination for “Best Visual Effects.” Libreri has also lent his expertise to developing technology for 4th Generation gaming consoles and new facial capture techniques for the film industry. He is among the panelists in a discussion on “Unified Workflows for Virtual Production.”
Oz, Virtual Production and Virtual Humans
Taking up last year's emphasis on Virtual Production, FMX 2013 dedicates a program series to the ongoing change that affects all aspects of the industry. David Morin, Chair, Joint Technology Subcommittee on Virtual Production and Chair, Autodesk Film CTO Advisory Council, introduces Ron Frankel, Founder and Creative Director at Proof Inc. who focuses on how previs is becoming faster, smarter and more versatile. Other Virtual Production presentations focus on current movie highlights: In this vein, Trevor Tuttle, Previs Supervisor at The Third Floor, provides an exclusive behind-the-scenes look at the highly anticipated prequel to the classic “Wizard of Oz” story Oz: The Great and Powerful and Giant Studios' VP Production and Development Matthew Madden speaks about the significance of virtual production for Jack the Giant Slayer and the video game Halo 4. Also on-board: The traditional format Virtual Humans Forum that has been part of FMX for several years now. Ed Ulbrich, CEO at Digital Domain, presents the resurrection of Tupac for the spectacular 3D hologram performance that fascinated 90,000 Hip Hop fans live at a concert in California and an online audience of 15 million in only two days on Youtube. What's more, FMX welcomes renowned Virtual Humans artist Steven Stahlberg to Stuttgart, who set new standards in the creation of virtual female characters.