E-on Software Ships Vue 10 Infinite and Vue 10 xStream

Posted In | News Categories: CG, Technology | Geographic Region: All | Site Categories: CG, Technology
Press Release from e-on Software

November 03, 2011. Beaverton, Oregon: e-on software, the leader in Digital Nature solutions today announced the immediate availability of the tenth generation of its Vue line of products for CG Professionals.

“Vue 10 represents a significant milestone in our continuous delivery of leading-edge Digital Nature technologies”, said Nicholas Phelps, President of e-on Software. “High-resolution rocks, physical water and spline-driven effects together with faster rendering and advanced render stacking are some examples of the many new technologies in Vue 10.”

In order to ensure a smooth transition, and to avoid order processing congestion, e-on software also announced that it will release the rest of the Vue 10 product line – Pioneer & Theme-packs, Frontier, Esprit, Studio and Complete – mid November 2011.

Vue 10 xStream – The Integrated Solution:
Vue 10 xStream, e-on’s flagship solution, offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments, fully immersed within Autodesk 3ds Max, Maya, and Softimage, Maxon Cinema 4D or Newtek LightWave. All Vue tools are fully integrated in the host application as menus and toolbars and directly accessible from within the host interface, providing immediate access to the most advanced 3D environment creation technologies.

Vue 10 Infinite – The Standalone Solution:
Vue 10 Infinite offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments in a stand-alone package. Vue 10 Infinite is the ideal tool for multimedia and entertainment professionals, architects and graphics designers.

Next Generation Features
Among other significant advances, this new release introduces a number of major enhancements such as spline and road tools, a new rock technology, streamlined terrain editing, a physical water shading engine along with significant improvements in overall rendering performance and artistic control.

Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as:
• Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic path-finding algorithm can also be used to build realistic roads at the surface of terrains. Watch the new spline tools in action!

• Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.

• Physical Transparency and Water Shaders: Physical transparency adds absorption and scattering parameters to allow for realistic light absorption in glass or in a body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.

• Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render.

• EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. Watch EcoSystem Phasing in action! EcoSystem Lean-out Control
EcoSystem instances lean out towards zones of lower density.

• Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. Watch this feature in action! A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!






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