Digital-Tutors Enhances Online Library with New Maya, Cinema 4D and Visual Guide Training

Posted In | News Categories: CG, Education and Training, Technology, Visual Effects | Geographic Region: All | Site Categories: CG, Education and Training, Technology, Visual Effects

Press Release from Digital-Tutors

Oklahoma City, OK - March 18, 2010 - Digital-Tutors, an award-winning provider of video-based training and strategic partners with Autodesk, MAXON and other  world-renowned organizations in the media and entertainment industry,  today announced the release of two comprehensive courses Automotive  Modeling in Cinema 4D and 12 Principles of Animation in Maya, as well as four new 3D and visual effects lessons in the ground-breaking Visual Guide series.

Providing a combined total of over 60 in-depth lessons and nearly nine hours of interactive training, Digital-Tutors latest releases cover  step-by step approaches to learning an automotive modeling production workflow in Cinema 4D; essential tips and techniques to creating  magnetic, natural and memorable character animations in Maya; and  software-independent definitions, examples and references to  understanding parametric objects, chroma keying, layer-based and  node-based compositing in the Visual Guide training collection.

*Automotive Modeling in Cinema 4D*
Key topics and highlights include: importing back images, blocking out and shaping the main shape of the car, separating panels and front section, detailing the grill, blocking detailing and separating out fenders, adding the frame pieces, adding headlights and small lights, building pillars and windows, modeling door handles and mirrors,  building the soft top, modeling the back of the car, adding bumpers, adding vents, copying pieces symmetrically, building tires, modeling the  wheel, using cloner objects, finishing the spokes, beveled logo from splines, creating a steering wheel and seats, adding materials to the  body and finishing the materials and adding tire treads, chrome pieces and headlight detail.  For a free preview and additional details, visit: http://www.digitaltutors.com/09/training.php?cid=221&pid=310

*12 Principles of Animation in Maya *
Key topics and highlights include: timing and spacing for weight, readability and contrast, pose to pose animation, straight ahead action,  bridging pose to pose, follow-through and overlapping action, removing  the confusion of secondary action, squash and stretch for stronger  gestures, adding energy with exaggeration, arcs for correcting path of  actions, checking for subtle arcs, ease in and ease out, anticipation  for building up an action, appeal for personality, adding appeal,  understanding the concept of staging, and solid drawing for depth.  For a free preview and additional details, visit: http://www.digitaltutors.com/09/training.php?cid=5&pid=297

*New Visual Guide Lessons*
Key topics and highlights include: parametric objects, chroma keying, layer-based and node-based compositing. For a free preview and additional details, visit: http://www.digitaltutors.com/09/training.php?cid=201&view=all&sort=creat...

*Pricing and Availability*
Digital-Tutors newest training is available with the purchase of an Annual Subscription. To subscribe and get access to the entire library of online training including all project files and learning features, visit: http://www.digitaltutors.com/09/pricing.php

*About Digital-Tutors*







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