CINEMA 4D Boosts GFX for Oblivion
Lewandowski adds that many of the 3D animated assets in Oblivion were built using CINEMA 4D then composited in Adobe After Effects and displayed in monitors or put into screens. Many of these elements were used in Vika’s light table. These included the maps and weather screens, and also emphasized several story elements central to the film’s plot such as the Rogue signal sequences in which multi-colored rotating strips of pyramids helped identify Scav signal feeds; a Morse code sequence Harper uses to communicate to the sky tower when he’s in danger; and the DNA bio trail that helps Vika’s console identify fragments of Harper’s DNA.
“Even when creating graphic elements that end up on a flat screen, CINEMA 4D’s user interface and fast rig creation proved most powerful in generating futuristic and original animation quickly and with a small team, often just one artist,” says Lewandowski. “One of my favorite moments in Oblivion is when the light table boots up as it showcases the visual integrity of our designs and animations as a central ‘character’ in the film.”
“One of the most important aspects of working on a film is to give the director choices,” Parker adds. “The interactivity in CINEMA 4D's MoGraph system allowed me to quickly animate many individual molecules as they assemble into a DNA helix. Once the initial sequence was animated, it was an easy task to show the director variations and make any necessary adjustments.”