Thinkbox Debuts New Creative Tools at SIGGRAPH 2013
Combining Multiple Objects Into One – XMesh allows the caching of large numbers of objects into a single mesh while preserving all original channel data and material assignments with orders of magnitude better compression and higher performance than alternative solutions.
Rapid Saving and Loading – With excellent binary data compression and multi-threaded saving and loading, the solution supports parallel saving on the network and single frame overwriting as well as animation retiming and recursive saving for history-dependent animation effects, producing small files with fast save and load times.
Similarly, Frost MY is a Maya-friendly version of Thinkbox’s point cloud meshing solution that enables users to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various techniques. Key features of Frost MY include:
Algorithm Flexibility – Generate blob mesh surfaces using various algorithms including Union of Spheres, Metaballs, Zhu/Bridson and Anisotropic.
Wide Particle Acceptance – Point data can be imported from Maya particle systems, Krakatoa PRT files, RealFlow BIN files and Krakatoa PRT objects. Quickly produce geometry from Maya, RealFlow and Naiad fluid simulations, or recreate geometry surfaces from LIDAR point clouds.
3D Print Compatible – Meshes are watertight for 3D printing
Additionally, Maya users running Deadline 6.1 – the latest version of Thinkbox’s cross-platform render farm management solution – now have tile rendering support for Solid Angle's Arnold renderer and support for distributed bucket rendering (DBR) with Chaos Group V-Ray.
Source: Thinkbox Software