Pfeiffer Publishes Autodesk Maya and Autodesk 3ds Max Productivity Reports
Press Release from Autodesk
LOS ANGELES, July 26, 2010 -- SIGGRAPH 2010 -- Autodesk, Inc. (NASDAQ: ADSK) is announcing the publication of four research reports from Pfeiffer Consulting quantifying the specific performance, productivity and efficiency gains of Autodesk Maya 2011 and Autodesk 3ds Max 2011 software, as compared to specific earlier versions. Benchmark tests indicate that, in common 3D workflow situations, the new features and enhancements in the 2011 releases can help yield a return on investment (ROI) of nearly US$20,000 per year, per workstation for Maya and as much as $16,000 per year, per workstation for 3ds Max.
The four research reports consist of two comprehensive ROI studies and two user-workflow productivity studies:
* Autodesk 3ds Max 2011 Market Perspectives, Productivity and Return on Investment
* Autodesk Maya 2011 Market Perspectives, Productivity and Return on Investment
* Autodesk 3ds Max 2011: Productivity Benchmarks
* Autodesk Maya 2011: Productivity Benchmarks
To view the reports, or to learn more about how Autodesk's 2011 Digital Entertainment Creation solutions are helping artists to be more creative, productive and efficient, visit http://www.autodesk.com/modernpipeline
"Our customers are constantly balancing creativity and innovation with the need to meet tight production deadlines and budgets," said Stig Gruman, Autodesk vice president, digital entertainment. "As a result, Autodesk has focused on developing both innovative creative tools as well as on under-the-hood architectural changes to improve the performance of Maya and 3ds Max. The cumulative impact of the improvements assessed in the Pfeiffer studies on modern production pipelines is significant. The Pfeiffer studies help illustrate how productivity gains in everyday operations can lead to savings of thousands of dollars per year."
Major Findings for Autodesk Maya 2011
Pfeiffer has assessed several key new features and enhancements available in Maya 2011 that significantly improve performance and efficiency over Maya 8.5 (the benchmark reference), including:
* Camera Sequencer: In benchmark testing, creating a walkthrough with four different cameras was five times faster in Maya 2011.
* 64-bit Support: In testing, rendering a complex 2K image, with a high polygon count and complex effects, took 50 minutes with Maya 8.5 and only 20 minutes with Maya 2011.
* Auto Resize for Fluid Containers: Maya 2011 was capable of testing and adapting a simple 15-second animation with fluid emitter more than three times faster than Maya 8.5.
* Soft Selection: Compared to Maya 2010, the 2011 version cut a full minute off the time required to make a single localized modification of a polygon mesh and execute multiple modifications.
Major Findings for Autodesk 3ds Max 2011
Some new features and enhancements that Pfeiffer assessed in 3ds Max 2011 that yield significant performance and efficiency improvements over 3ds Max 2008 (the benchmark reference) are:
* Character Animation Toolset (CAT): In testing, the time to rig a simple leg from scratch and create a complete game character with legs, spine and arms was cut by more than 70 percent.
* Quadrify: Removing excess edges from a simple model through manual selection/rotation took almost 10 minutes with 3ds Max 2008 and only a single click in 3ds Max 2011.
* Shift Brush: Creating a simple deformation of a plane using Shift Brush versus creating a similar model with soft selections took a quarter of the time.
An in-depth description of the methodology, system configurations, comprehensive benchmark description and results of the Pfeiffer reports are available at http://www.pfeifferreport.com/benchrep_recent.html
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