Autodesk Debuts 2014 Creation Suite
Autodesk 3ds Max Extends Artist Creative Capabilities
Autodesk 3ds Max 2014 offers new solutions to answer today's modern 3D challenges. The new Populate feature saves artists time and allows them to quickly and easily generate moving or idle crowds with life-like human reactions and activity. Additional updates include: a significantly enhanced and more efficient Particle Flow toolset; and a performance-enhanced viewport that now supports Microsoft DirectX 11 shaders. Perspective Match and Vector Map tools allow artists to extend their creative capabilities by crossing the 2D/3D divide
Autodesk Softimage 2014 Easily Integrates into Existing Pipelines
The new Camera Sequencer toolset offers the ability to cut between multiple cameras to edit clips, leaving the original animation data unchanged; directorial control over scenes; improved CrowdFX and ICE (Interactive Creative Environment) features enable artists to use the concept of passes and partitions in any combination with any aspect of ICE; and an improved High-Quality Viewport delivers a higher fidelity interactive experience. Autodesk Softimage 2014 now offers easier integration into existing pipelines through improved support for animation data exchange via the Autodesk FBX 2014 format.
Autodesk MotionBuilder 2014 Helps Studios Refine Motion Capture
With Autodesk MotionBuilder 2014, studios can more efficiently manipulate and refine motion capture and other character animation data for use in onset visualization, previsualization, virtual cinematography, feature film production and game development. Linux operating system support is now available, as well as new motion capture workflow options; artist-friendly methods for positioning, measuring and selecting objects; the ability to use custom viewport renderers; and an API (Application Programming Interface) for file referencing.
Autodesk Mudbox 2014 Allows for Easier Iteration, Creative Freedom
The latest update to Autodesk Mudbox offers single-click automatic and manual options to manipulate meshes or to precisely control various aspects of the output mesh with a user-directed solution. Artists can now concentrate purely on aesthetic considerations as they sculpt, without altering the underlying structure. Enhanced multi-touch workflows now include support for stencils and additional touch-enabled input devices.
Autodesk SketchBook Designer 2014 Offers Maximum Creative Choice
Autodesk SketchBook Designer 2014 is an intuitive hybrid paint and vector toolset that enables exploration and presentation of new ideas for characters, props and environments. Additional benefits include: sketching, painting and image compositing workflows; easy color manipulation; mixed media workflows and an industry-unique transformation tool. The dynamic, scalable user interface is optimized for both pen and mouse interaction and is designed to offer maximum creative freedom.