Digital Musings From the Editor:
We turn our attention to gaming in November, perfectly timed with next weeks launch of Microsofts Xbox 360 next-gen console. Fred Galpern looks at how advanced 3D graphics and better game engines will help improve cinematics and in-game animation, while Janet Hetherington explores the greater production and content demands placed on games adapted from blockbuster movies. Meanwhile, the Digital Eye welcomes a new contributor: Kim Davidson, president/ceo of Side Effects Software, who discusses the importance of maintaining an organic pipeline to remain competitive and profitable in our changing industry.
Bill Desowitz
Editor
Bill Desowitz
Editor























Post new comment