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Autodesk Unveils Arnold Integration for Maya 2017

Maya 2017 features integrated rendering with Arnold and new motion graphics tools; new MAXtoA plugin allows 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities.

SAN FRANCISCO, CA -- At the 2016 SIGGRAPH conference, Autodesk is showcasing the latest design animation solutions for Maya 2017 and an update to 3ds Max. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements that help artists work faster and easier than ever. Autodesk is also announcing that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA.

Maya and Arnold
Maya 2017 now includes Arnold as its default renderer. This unique integration of Arnold into Maya 2017 builds on the popular MAXtoA Arnold plugin and brings advanced rendering capabilities within Maya. For Maya artists, Arnold brings efficiency, power and ease of use, enabling great looking results in a short time.

3ds Max and Arnold
Autodesk is also announcing a new MAXtoA plugin allowing 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities. The plugin will be available from Solid Angle's website where 3ds Max users can also find details on capabilities of the new plugin.

Maya for Motion Graphics
Maya 2017 includes a full set of 3D tools for creating motion graphics. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create unique animations and motion effects. Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists work faster as they create complex motion graphics, animations and effects.

Autodesk's SIGGRAPH presence includes a Vision Series (#207 D) and the Shotgun booth (#337) on the show floor. Maya 2017 is available now.

Source: Autodesk