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Autodesk Hosts 3ds Max Developers Summit in Orlando

Autodesks 3ds Max core software development team will provide two days of intensive training for game developers as part of Autodesk Universitys annual 2005 confab, with a special session presented by strategic partner Intel Corp. Held at the Walt Disney World Swan and Dolphin Resort in Orlando, Florida, from Nov. 29-30, 2005. The 3ds Max Developers Conference will teach users techniques and practices to customize production pipelines, build MAXScripts, efficiently transfer scene data and take full advantage of the open 3ds Max framework.

For information or to register, visit: usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5954332.

Autodesk University brings together industry professionals in the fields of building design, manufacturing, GIS, civil engineering, CAD management, drafting, visualization, games development and many others. More than 375 multi-level classes, organized in discipline-specific tracks, will be taught by leaders in the industry. The 3ds Max software Developers Conference held in conjunction with Autodesk University includes courses on areas of focus, including Igame, IgameExporter XML, MAXScript, the SDK, DirectX, shader handling, customer MAXScript materials and a variety of other foundational issues.

Highlights include:* What's New in the Autodesk 3ds Max 8 SDK taught by Jean-Francois Yelle (Sparks), 3ds Max developer Tech Support* DirectX taught by Neil Hazzard, 3ds Max software engineer* Migrating code from 32-bit to 64-bit Windows presented by CharlesCongdon, senior software engineer, Intel Corp.* Case Study: Games Pipeline taught by Jason Hayes, technical artist fromVolition* Advanced MAXScript taught by Larry Minton, 3ds Max software engineer

Cost for the two-day 3ds Max Developer Conference is $899. For a full schedule and presenter bios, visit www.autodeskevents.com/au2005/index.cfm?action=content&contentID=19.

Autodesk Inc. (www.autodesk.com), which recently acquired Alias, is the leading software and services company for the manufacturing, infrastructure, building, digital media and wireless data services fields. Founded in 1982, Autodesk is headquartered in San Rafael, California.

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Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.