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Austin Game Conference Reports Online Game Market To Grow To $4.4 Billion

New market research detailing the growth of the online game industry will be announced at the Austin Game Conference (AGC) this week on Sept. 6-8, 2006. The fourth annual Austin Game Conference will bring together more than 2,400 game industry professionals from 20 countries representing more than 520 companies.

The online game market in will grow from $1.1 billion in 2005 to $4.4 billion by 2010 in North America, according to a new study conducted by Parks Assoc., a Dallas-based market research and consulting company, who will discuss its new data at AGC. Currently PC gamers spend an average of 18.5 hours playing each week more than console (13.6 hours), portable (8.9 hours) or mobile games (4.6 hours). Of those PC gamers, 70% play some form of multiplayer online game.

Additional market research, forecasts and current industry trends from researchers Parks Assoc., NPD Group, and MMOGCHART.COM will be discussed in detail at the Austin Game Conference.

"The Austin Game Conference spurs critical thinking and dialogue within the industry," said Christopher V. Sherman, Austin Game Conference exec director. "This year's conference encourages attendees to look at game development from a variety of fresh perspectives as well as to re-think the preconceived stereotype of the avid game consumer."

Austin Game Conference includes six tracks dedicated to the online game industry segment. Attendees can focus in the areas of Multiplayer Design, Multiplayer Business/Production, Multiplayer Tech/Art, Games in Asia, Multiplayer Service/Support and Casual Games.

Blizzard Ent.s vp of game design Rob Pardo will deliver the opening keynote Wednesday morning, offering his thoughts on the success of WORLD OF WARCRAFT and where Blizzard fits into the quickly evolving online world. Offering a slightly different perspective will be Michael Dell, chairman of Dell Inc. In his Thursday afternoon fireside chat, Michael Dell will address Dell Inc.'s stake in the future of the game industry and take questions from the audience.

For registration information and complete conference details, visit .

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