Wreck-It Ralph Concept Art Unveiled

Posted In | News Categories: Art, Cartoons, Films, People | Geographic Region: North America | Site Categories: Art, Cartoons, Films, People
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In celebration of this week's release of Wreck-It Ralph on Blu-ray Combo Pack, Disney has unveiled original concept art from the film as well as a closer look at the visual development artists and their work that helped conceptualize the video game worlds and gaming characters in the film.

Meet the visual development artists that helped conceptualize the video game worlds and gaming characters in Wreck-It Ralph. Learn about the research that went into creating the look of this film – from game playing to unexpected trips – and the unique ways these artists found to showcase their ideas. We talk to Mike Gabriel, Art Director; Ian Gooding, Co-Art Director; Lorelay Bove, Visual Development Artist; and Cory Loftis, Visual Development Artist, to bring you the lowdown…

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LEVEL ONE: A GENERAL BACKGROUND TO WRECK-IT RALPH

Art Director Mike Gabriel reveals: “Wreck-It Ralph is a completely unique film. I get the feeling it’s one of those movies that a lot of other animation studios are going to see and say, ‘Why didn’t we think of that? Why haven’t we put more than one simple, little world in a movie?’ The way that kids today click around devices and multitask, it’s seems ridiculous to think about trying to give them an hour and a half in one simple world. Why not let them jump into a new world every 20 minutes? That’s what we do with this movie. It’s a different experience for the audience, and it’s exciting.”

THE SHAPE LANGUAGE OF THE MOVIE…

Mike Gabriel continues: “There are various different game worlds in Wreck-It Ralph. There is the 8-bit world of Fix-It Felix, Jr.; there is the first-person shooter game, Hero’s Duty; and there’s the candy-kart racer game, Sugar Rush. For each game, we wanted to create a distinct world that’s different to the other worlds, so we put distinct shapes in each one. Niceland [the world of Fix It Felix, Jr.] is based on squares that make it feel very solid and rigid. In Hero’s Duty, we wanted Ralph to be scared, so he gets thrown into this violent world of diagonals with a triangular-shape language. Sugar Rush is cute, benign and childlike, so if you look closely there are circles everywhere.”

GAME ON…

Visual Development Artist Cory Loftis adds: “Before I moved to Disney, I worked at a video game company. Whenever they were trying to figure out what type of video game they were going to make next, everyone would sit around and discuss ideas. They would say, ‘We want vampires. We want a Tyrannosaurus Rex. We want a magical bear in a top hat. We want soldiers. We want princesses.’ They wanted all of these random things, but I remember asking what they all have in common? One guy said, ‘They are all awesome. That’s what they have in common.’ I think that’s very true for this movie, too. There’s such a great variety, but the unifying thread is the fact that all of the worlds and characters are awesome.”

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LEVEL TWO: THE CREATION OF THE WORLD OF FIX-IT FELIX JR.

Co-Art Director Ian Gooding explains: “Fix-It Felix, Jr. is an 8-bit world from the 1980s, and at first I thought it would be simple to create, but it turned out to be very challenging – in a fun way. How do you design something that shows that real people live here but at the same time shows the technical limitations of processors in the 1980s? That was the challenge.”

LIVING IN THE 8-BIT WORLD…

Ian Gooding continues: “The one thing that John Lasseter kept rubbing in is you have to celebrate the 8-bit as much as you possibly can in this world. Whenever we didn’t jump on an opportunity, he would notice it and say, ‘That’s not right here.’ It was fun to squeeze as many square-centric, 8-bit things you can into one environment and still have it look sophisticated, believable and fun.”







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