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Allegorithmic’s Substance Designer 5.3 is Now Here!

New 5.3 update provides one-click switch between real-time and Iray rendering, real-time post processing with Yebis, complex real life and emissive materials, and the ability to render at unlimited resolution.

Venice, CA-based 3D texturing technology developer Allegorithmic made a lot of noise at SIGGRAPH when they brought NVIDIA's Iray renderer into Substance Painter, and now they’re doing the same for Substance Designer. With SD 5.3, artists can now build rich, detailed textures and render in the same application.

With this 5.3 update, Substance Designer now becomes both an unparalleled texturing tool and a high-end rendering solution for artists to shed a better light on their creations. NVIDIA Iray is a state-of-the-art, GPU-accelerated, unbiased path tracer, which combined with Yebis real-time post-processing can take renders to the next level.

This is integrated as an alternative viewport in Substance Designer, meaning that users can switch seamlessly between the original renderer and Iray in just a click, with no setup required. Using Iray also enables new options to create complex real life materials: anisotropic, multi-tone car paint, sub-surface scattering, true emissive materials and more.

  • One-click switch between real-time and Iray rendering.
  • Real-time post processing with Yebis.
  • Complex real life materials: anisotropic, multi-tone car paint, sub-surface scattering, etc.
  • True emissive materials.
  • Ability to render at unlimited resolution.

Check out the video showing off some of the new features in action in the player below:

 

Source: Allegorithmic

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.