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Allegorithmic Launches Substance Designer 2

Allegorithmic continues to improve texturing pipelines for more users with today’s announcement of a new version of its non-linear texture and material processing software, Substance Designer 2 and the first scaled-down version of the software, Substance Designer 2 Lite.

Press Release from Allegorithmic

CLERMONT-FERRAND, France — August 18, 2011 — Allegorithmic continues to improve texturing pipelines for more users with today’s announcement of a new version of its non-linear texture and material processing software, Substance Designer 2 and the first scaled-down version of the software, Substance Designer 2 Lite.

Available for the first time on the Mac OSX platform, Substance Designer 2’s new vector paint, layering and cache systems significantly improves both creative and performance capabilities so 3D artists can instantaneously create millions of dynamic textures in an interactive and collaborative process.

“Substance Designer 2 truly paves the way for the next-generation of texture and material creation,” said Dr. Sébastien Deguy, founder and CEO of Allegorithmic. “As you are able to combine, mask, and play with all the channels of a full material at once, while using a very familiar and visual layering system, users should find Substance Designer 2 to be a more powerful and dedicated tool for material creation. Moreover, with the new Mac and Lite versions, more professional and semi-professional 3D artists will be able to take their texturing pipeline to the next level and save a tremendous amount of time while producing large volumes of textures.”

Substance Designer 2 is a powerful material processing solution that brings smart texturing to the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters. Key new features in Substance Designer 2 include:Vector Paint allows users to paint dynamic masks on all channels (diffuse, spec, normal, etc.) of a full material, all at once.

Material Layering System encapsulates intricate node graphs, which helps users easily create complex materials (diffuse, normal, specular, etc.) in a visual fashion. Cache System increases over all performance speed by an estimated 25%.

Substance Designer 2 LiteSubstance Designer 2 Lite has been specifically designed to provide texture creators the essential inner characteristics of Substance Designer 2 at a more affordable price point.  The Lite version focuses only on the essential 3D texturing features such as node-based interface, parametric texturing and eliminates the highly advanced features like complex mathematical functions definition, FXMaps creation and modifications, multi-project management. Pricing and AvailabilitySubstance Designer 2 is available now on both the Mac OSX and PC platforms as an interchangeable license for a retail price of $990 USD. The Lite version is priced at a $350 USD per user and is a free upgrade for Substance Designer license holders. For more information or to request for academic purposes, please contact the company’s headquarters in Clermont-Ferrand, France at +33 4 73 34 70 86, or visit www.allegorithmic.com. About AllegorithmicFounded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is a leader in the 3D effects industry with clients including Intel, Autodesk, NVIDIA, NCsoft, Funcom and The9. The company specializes in creating advanced texturing authoring software and middleware that is designed to simplify the process of creating high-quality textures for next-generation content developers. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.

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