Nothing Real demonstrates its Shake line of compositing software
Nothing Real, a leading Los Angeles-based software provider of
high performance tools designed for the digital image creation market,
is showcasing its flagship compositing software product Shake at this year's SIGGRAPH.
Shake is a next-generation compositing system that offers a broad range
of 2D features for film, broadcast, interactive games and multimedia
effects applications. Shake offers dramatic speed and efficiency
advances over traditional compositing packages, without the need for
specialized hardware.
Since its inception in October 1996, Nothing Real has been
quickly embraced by leading entertainment, post production and broadcast
facilities in the United States and in key international markets for
motion picture, television, interactive games and multimedia visual
effects.
The company will demonstrate Shake Version 2.1, which offers
the compositing industry unprecedented speed, quality and flexibility.
Shake 2.1 includes new keying technology, spline-based garbage mattes,
per-operator masking, on-screen manipulators and unlimited undo/redo.
The company will also preview Shake Version 2.2 which features a
timeline-based compositing workspace, multiprocessing, and new tracking
tools. Shake 2.2. will also feature an extensive SDK for customization
beyond the standard product.
For more information visit the Nothing Real website at www.nothingreal.com
high performance tools designed for the digital image creation market,
is showcasing its flagship compositing software product Shake at this year's SIGGRAPH.
Shake is a next-generation compositing system that offers a broad range
of 2D features for film, broadcast, interactive games and multimedia
effects applications. Shake offers dramatic speed and efficiency
advances over traditional compositing packages, without the need for
specialized hardware.
Since its inception in October 1996, Nothing Real has been
quickly embraced by leading entertainment, post production and broadcast
facilities in the United States and in key international markets for
motion picture, television, interactive games and multimedia visual
effects.
The company will demonstrate Shake Version 2.1, which offers
the compositing industry unprecedented speed, quality and flexibility.
Shake 2.1 includes new keying technology, spline-based garbage mattes,
per-operator masking, on-screen manipulators and unlimited undo/redo.
The company will also preview Shake Version 2.2 which features a
timeline-based compositing workspace, multiprocessing, and new tracking
tools. Shake 2.2. will also feature an extensive SDK for customization
beyond the standard product.
For more information visit the Nothing Real website at www.nothingreal.com























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