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Alias Announces Maya API Developers Conference

Alias has scheduled the second annual Maya API Developers Conference for June 6-8 in Santa Barbara, California. For three days, Alias offers a unique learning opportunity for software developers in the games and film industries to network with industry peers and gain insight into the Maya API (Application Programming Interface). In-depth seminars and hands on classes provide a rare chance to hear from Alias software developers and customers working in film and games.

All learning will be based on recently released Maya 6.5 software. Maya 6.5 is a performance-driven release optimized to meet the needs of games, film, broadcast and digital publishing professionals seeking dramatic performance enhancements while working with massive datasets. By re-architecting the software to boost performance across the package, Alias has prepared Maya software to provide the power and reliability to work with the heaviest models, scenes and animation data.

Early bird pricing at $1,800 (not including travel or accommodations) is in effect for passes purchased in February. Every person who registers in February will also receive a free Apple iPod mini. Regular pricing is $2,000 and provides attendees access to in-class learning and lab time, presenting unique solutions to everyday production challenges. The conference is limited to 100 participants and takes place at Fess Parkers Double Tree Resort in Santa Barbara. To see full event details and to register for the event, please visit www.alias.com/api_conference.

For further details, please visit: www.alias.com/eng/education/training/api_conference/2005_Maya_API_Develo....

As one of the world's leading innovators of 3D graphics technology, Alias (www.alias.com) develops software for the film and video, games, Web, interactive media, industrial design, automotive, architecture and visualization markets. Alias has headquarters in Toronto and a custom development center in Santa Barbara.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.

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