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Alexandra Institute Releases Elementacular 1.2

Based on cutting-edge computer graphics research, Elementacular 1.2 includes a wide range of demonstration scenes, full 32-bit HDR pipeline, much-improved noise generation, and a new plug-in deployment that allows easy install and updates.

Aarhus, Denmark -- Alexandra Institute announced the release of Elementacular 1.2 based on cutting-edge computer graphics research. It includes a wide range of demonstration scenes, full 32-bit HDR pipeline, much improved noise generation and a new plug-in deployment that allows easy install and updates.

Forget the long simulation and rendering times normally associated with volume construction. Elementacular is fully driven by geometry – combined with powerful GPU accelerated user-controlled fractal generation. Quickly tweak your results without having to re-parameterize.

Elementacular changes the way you work with volumes. Normally creating clouds is a very time consuming complex process involving fluid simulations and complex final render setup. Elementacular enables a dramatically different workflow allowing you to transform geometry into complex beautiful clouds by simply applying the Elementacular Cloud Shader to your piece of geometry. Elementacular builds on top of a powerful GPU accelerated voxelizer, which instantly transforms geometry into clouds.

You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud! If you do not like your resulting cloud – Go ahead and adjust the geometry, lighting or fractal.

The plugin gives real-time high-quality rendering directly in the viewport and supports advanced multi-scattering of light inside the cloud for added realism. Because Elementacular is able to instantly turn geometry into clouds, and the fact that the renderer is custom tailored to rendering clouds, the artist is able to tweak the look of the cloud to their liking. All while enjoying the real-time result directly in the viewport.

Combining state-of-the-art rendering research with a strong GPU implementation allows Elementacular to render high-quality volumetric effects in real-time. Which include:

  • Physically based multi-scattering of light.
  • User-controlled volume emission.
  • User-controlled reflectance.
  • Multiple light sources.
  • Full 32-bit HDR pipeline.

Source: Alexandra Institute

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.