TELETOON’s gaming universe has expanded again with the launch of Humans VS Vampires for iPhone and iPod Touch, which comes hot on the heels of Find the Earl for iPad, a Skatoony app that launched earlier this summer.
Category: Mobile and Wireless
Later this month, five of the world’s largest mobile operators plan to launch a virtual app store that will let their customers buy apps from one another. For developers, one potential benefit is access to each operator’s APIs to enable operator-specific additional features without rewriting big chunks of the app for each operator.
The Glue Society unveils a brand new multi-platform entertainment concept called “Watch With Mother.”
TELETOON Canada Inc. is pleased to announce the launch of its first ever live streaming service on Videotron’s illico.tv and illico mobile beginning Wednesday, September 5.
A new free app starring Cartoon Network’s favorite action hero has shot straight to the top of the iTunes Store, achieving almost half a million downloads in its first month.
Real-time strategy (RTS) games have had lasting appeal on PCs, and now the genre is moving to mobile devices. Needless to say, the shift from large displays to much smaller ones creates design challenges for RTS game makers.
Augmented reality and mobile apps have met before, but some developers contend that the next encounters will produce an even more sophisticated class of technology.
Mind Candy announces the release of “Moshi Monsters: Moshlings Theme Park” for Nintendo 3DS and Nintendo DS, available October 30, 2012.
New Mac version allows users to create stunning HD stop-motion and time-lapse videos using the iPhone as a camera.
Professional texturing platform for AAA and mobile game developers adds new batch tools and new 2D painting system.
Wireless history is filled with plenty of examples, good and bad, including the webOS flash in the pan. Fast-changing fates make it challenging for developers to decide which OS to support. The research firm iGR has been tracking the mobile market for a dozen years, and I recently spoke with its vice president of wireless and mobile communications research about what developers need to consider.
LA-based mixed-media production studio Roger recently won Silver honors at the 33rd Annual Telly Awards for its anthemic Mobile Roadie spot.
Mobile game developers are beating a path to Corona SDK, a development platform built upon such components as OpenGL, OpenAL and the Lua cross-platform programming language. I recently talked to Don-Duong Quach, a programmer and co-founder of Cannon Cat developer Loqheart, about his use of Corona SDK.
Disney/ABC Television Group’s Digital Media team is launching "Fish Hooks," a new physics-based puzzle game for iPhone, iPad and iPod touch based on the popular Disney Channel series of the same name.
Acclaimed indie filmmaker Joanna Priestley releases “Clam Bake,” an interactive iOS app for iPad, iPhone and iPod featuring her iconic animation style.
By next year, annual sales of smartphones that support HTML5 should hit 1 billion worldwide, says the research firm Strategy Analytics. Even today, there’s a healthy installed base of HTML5 phones: at least 336 million, based on 2011 sales.
P2 Games announced the launch of the first official "Ben and Holly’s Little Kingdom" app titled "Big Star Fun," which is now available on the App Store for iPad, iPhone and iPod touch.
One step forward, two steps back. That’s how Don Norman describes today’s gesture-based user interfaces (UIs) for smartphones, tablets and a growing assortment of other devices.
Online kids channel Toon Goggles is partnering with Sony to launch a new exclusive app for Sony Tablet S and Sony Tablet P.
Cartoon Network announced that it has added an innovative enhancement to that experience, a first-of-its-kind app for iOS that will allow kids to watch television and play games simultaneously.
NVIDIA officially announced a new line of Quadro professional graphics solutions for the latest leading mobile workstations.
FourBros Studio created a buzz about its success with Windows Phone 7, telling about ad impressions and real dollars generated. I recently spoke with Nathan Furtwangler, FourBros Studio member and developer, about what other developers can learn from their team and how their strategies might be applied to Windows Phone 8.