React Entertainment’s new interactive game, “The Act,” uses stunning 2D animation, fun touch controls, and top-notch storytelling to tell the tale of an everyday guy trying to find love.
Category: Mobile and Wireless
Disney Publishing Worldwide has released two new apps featuring the original characters and storyline from Disney/Pixar’s 3D feature “Brave.”
Boinx Software’s iPad app just updated with a new theater featuring the best of user videos, integration with iCloud, better image quality through Exposure and White Balance customization, and more.
Shout! Factory, in partnership with entertainment industry veteran Fred Seibert, has acquired the wildly popular Video Time Machine iOS app from Original Victories.
We recently talked to Ashley Gullen, a director at Scirra, who provided a few tips on working with Construct 2.
To promote the forthcoming feature “Madagascar 3,” DreamWorks Animation has released a virtual rainbow wig app, “Mad Wig Out,” for iPhone, iTouch and iPad.
International freelance agency UtopiaPeople has released talentfinder, an iPhone/iPad application made for studios and companies that need to find freelance talents fast for VFX/TVC/Film projects.
Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future of gaming and how mobile, PC and console experiences will interconnect in this exclusive interview.
Red Giant today released Magic Bullet Arsenal, an elegant new presentation app designed for Apple’s iPad that shows and shares creative work.
Crytek recently branched out into puzzle-based mobile games with Fibble, available on the iPhone, iPod and iPad. It marks Crytek’s first mobile offering as well as its first puzzler. We recently talked to Kristoffer Waardahl, studio manager of Crytek Budapest, about the company’s new development direction.
Continuing its expansion of original video content, mobile reach to new platforms and commitment to cutting edge technology, Syfy Digital announced four new initiatives, from its first ever original unscripted program, new apps for Windows Phone and Roku, and the upcoming addition of sync-to-broadcast functionality to its successful Syfy app for iPads and Android tablets for season three of its hit series "Face Off."
There are fundamentally challenging questions that companies will be forced to grapple with as they decide what cloud functionality suits them best. The central issues include security, cost, scalability and integration.
Stoopid Monkey, founded by Emmy-winning Robot Chicken creators Seth Green and Matthew Senreich, and Bare Tree Media have teamed up to create the first branded mobile app for internet sensation Stoopid Monkey.
Here, Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare in this exclusive interview from GDC 2012.
SIGGRAPH 2012 is introducing SIGGRAPH Mobile, a first-time SIGGRAPH program developed to showcase the incredible advancements in mobile development.
Online kids channel Toon Goggles has gone mobile with the release of a free iOS app now available in the Apple App Store.
Aardman Digital announced that it has partnered with Nokia to develop the first Shaun the Sheep mobile game for users of Windows phones.
One of the things we like to do is talk to some of the top innovators in the industry to see what makes them tick. We’ve spoken to Matt Ployhar -- president of the PC Gaming Alliance (PCGA) -- before, but he’s been up to a lot lately, so we followed up to get a closer look.
Disney Channel is launching a completely redesigned online offering allowing their kid and tween audiences more intuitive ways to find, share and engage with their favorite Disney Channel shows.
Autodesk announced that indie game studio GlobZ used the company's user interface (UI) solution, Autodesk Scaleform middleware, to re-create the Flash-based game "TwinSpin" for the iOS platform, which runs on Apple's iPhone, iPad and iPod touch devices.
For a technology company to be successful, it must be able to not only deliver cutting-edge products, but also tailor those products for a marketplace and consumer demand that doesn’t yet necessarily exist. It’s enough to make you want to break out the crystal ball.
The word “convergence” won’t mean quite the same thing to the next generation as it does to us. That’s because kids today will come of age in a time when phones were used to play video games, computers could double as a private movie house, and televisions were flipped on to browse the Web. Unlike us, they’ll be living in a world where “ubiquity” is the word -- surrounded by devices.