VFXWorld Magazine :: Complete Article List

Inspired 3D: Organic Texture Mapping Tutorial — Part 2

Posted In | Magazines: VFXWorld
Tom Capizzi continues his tutorial on Organic Texture Mapping.

DPS and the Global Animation Studio

Posted In | Magazines: VFXWorld
Joe Strike ventures into the Newark, New Jersey home of DPS to discover how their “global animation studio” philosophy has helped them become a major player in such a short period of time.

Inspired 3D: Organic Texture Mapping Tutorial — Part 1

Posted In | Magazines: VFXWorld
Rhythm & Hues’ Tom Capizzi presents an in-depth tutorial for organic texture mapping.

SIGGRAPH 2003: Less Wow, More Refinement

Posted In | Magazines: VFXWorld
VFXWorld’s Bill Desowitz found SIGGRAPH 2003 less wow inducing than other years, but he gained a wider appreciation for the future of 3D visualization than ever before.

Times Have Changed, Right?!

Posted In | Magazines: VFXWorld
Special effects producer Rick Baumgartner traveled to San Diego to check out the new wonders on display at SIGGRAPH’s Electronic Theater, and he reports back with what he discovered.

Stay Safe, But Don’t Stay Out of Trouble

Posted In | Magazines: VFXWorld
Greg Singer takes a look at how director Robert Rodriguez pulls off the fancy fun of his latest family film, Spy Kids 3-D: Game Over.

Seeking Hyde

Posted In | Magazines: VFXWorld
Danny Fingeroth Talks with LXG’s Steve Johnson about Making Monsters.

Inspired 3D Character Setup: Basic Building Blocks of Effective Character Creation

Posted In | Magazines: VFXWorld
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The second of several excerpts from the book, Inspired 3D Character Setup.

A Traditional Animator’s First Foray into Computer Animation

Posted In | Magazines: VFXWorld
Academy Award-winning claypainting animator Joan Gratz ventured into strange territory when she took a Combustion course at Oregon3D. Find out how she handled the change from clay to computers.

VES Festival: A Convergence of Technology and Creativity

Posted In | Magazines: VFXWorld
VFXWorld editor Bill Desowitz and Animation World Network editor Sarah Baisley venture to this year's VES Festival and report back about the convergence of technology and creativity.

Sinbad Sets Sail on a New Journey into Water Surfaces

Posted In | Magazines: VFXWorld
VFXWorld’s Bill Desowitz journeys into Sinbad, which represents a culmination of DreamWorks' fascination with water, building on techniques used in most of its previous animated features.

Inspired 3D Character Animation: Arcs and In-Betweens

Posted In | Magazines: VFXWorld
Discover the foundation of arcs and in-betweens in 3D animation.

ILM and Disney Make Pirate Perfection

Posted In | Magazines: VFXWorld
Gerard Raiti sits down with Pirates of the Caribbean animation supervisor Hal Hickel to chat about how ILM helped bring the dead back to life and we’re not just talking about the pirate film genre here.

Terminator 3: Rise of the Explosions

Posted In | Magazines: VFXWorld
Here's how ILM used fluid dynamics to achieve three of the most exciting CG explosions in recent movie memory.

Inspired 3D: Lighting and Compositing: An Interview with Dennis Muren

Posted In | Magazines: VFXWorld
Oscar-winning VFX wiz Dennis Muren discusses lighting tricks, prioritizing elements in a shot and the importance of using real objects for reference.

ILM Taps Little Boy Lost in Animating CG Hulk

Posted In | Magazines: VFXWorld
VFXWorld's Bill Desowitz speaks with Hulk animation supervisor Colin Brady to find out how ILM tackled the giant task of bringing the big green superhero from the comic book page to the theater screens.

Houdini's Magical, Innovative Touch

Posted In | Magazines: VFXWorld
VFX supervisors from three top houses explain why they depend on Houdini for modeling, rendering and animation.

Wedge Segues From Prehistoric to Robotic

Posted In | Magazines: VFXWorld
Bill Desowitz talks to Blue Sky’s Chris Wedge about his second feature, Robots.

Inspired 3D: Subdivision Modeling Techniques

Posted In | Magazines: VFXWorld
How to create a high-res model through polygonal smoothing and other techniques are discussed in this third excerpt from the series, Inspired 3D.

Reloading the Matrix to the IMAX

Posted In | Magazines: VFXWorld
Bill Desowitz delves into the process of converting The Matrix Reloaded into the IMAX format.