VFXWorld Magazine :: Complete Article List

Battlestar Galactica: Reinventing VFX Design

Posted In | Magazines: VFXWorld
Mary Ann Skweres talks with the visual effects leads on Sci Fi Channel’s Battlestar Galactica mini-series about how they re-envisioned the TV series and vfx design.

After The Matrix: ESC Entertainment and The Next Generation of VFX Companies

Posted In | Magazines: VFXWorld
Rick Baumgartner talks with ESC Entertainment about its transition from The Matrix trilogy to such upcoming visual effects projects as Catwoman.

Inspired 3D: Lighting and Compositing: Dead Give-Aways: Real World Vs. the CG World — Part 2

Posted In | Magazines: VFXWorld
Continuing our run of excerpts from the Inspired 3D series, David Parish, in the second of a two-part article, addresses the dead give-aways between the real world and the CG world.

Ghosts in the Machine: Conjuring The Haunted Mansion

Posted In | Magazines: VFXWorld
Ellen Wolff talks with visual effects supervisor Jay Redd, who reveals what Sony Pictures Imageworks’ conjured up for The Haunted Mansion.

Drawing from the Past: Importing the Most Successful Traditional Techniques into a Computer-Animated World

Posted In | Magazines: VFXWorld
Seth Piezas looks at how artists are bringing traditional animation techniques such as squash-and-stretch into the 3D world of computer animation.

The Diverse and Symbiotic 3D World of Sony Imageworks and Animation

Posted In | Magazines: VFXWorld
Bill Desowitz takes a look at the unique symbiotic relationship between Sony Pictures Imageworks and Animation.

The Most Ambitious Demo Reel Ever Made

Posted In | Magazines: VFXWorld
Demo reels are so 1990. Henry Turner chronicles how Uncharted Territory created its own visual effects feature, Coronado, as a way to promote the fledgling company.

The Wacky World of Dr. Seuss Comes Alive

Posted In | Magazines: VFXWorld
Mary Ann Skweres talks with Rhythm & Hues vfx wizards on how they brought the wacky world of Dr. Seuss’ The Cat in the Hat to life.

Virtual CG Characters in Live-Action Feature Movies

Posted In | Magazines: VFXWorld
Isaac V. Kerlow addresses the multiple technical and creative challenges involved in creating realistic CG characters for live-action films.

The Effects Mastery of Master and Commander: The Far Side of the World

Posted In | Magazines: VFXWorld
Henry Turner gets his sea-legs investigating the journey to the big screen for Master and Commander: The Far Side of the World.

Unraveling The Matrix: Trilogy Overview

Posted In | Magazines: VFXWorld
With Revolutions hitting theaters, Steven Mirkin delves into The Matrix trilogy to reveal the evolution of the story and the visual effects on this sci-fi milestone.

Inspired 3D: Lighting and Compositing: Dead Give-Aways: Real World Vs. the CG World — Part 1

Posted In | Magazines: VFXWorld
Continuing our run of excerpts from the Inspired 3D series, David Parish, in part one of a two part article, addresses the dead give-aways between the real world and the CG world.

CG Characters and Environments in Gaming

Posted In | Magazines: VFXWorld
Gameplay demands more than just a hot hero and a fast thumb; Jacquie Kubin explores three unique game environments and the guys that live there.

Inspired 3D: Creating and Understanding Skeletons and Kinematics

Posted In | Magazines: VFXWorld
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The third of several excerpts from the book, Inspired 3D Character Setup.

Digital Design: The Borders are Fading Fast

Posted In | Magazines: VFXWorld
Chris Harz investigates the blurring borders of design across various mediums from vfx production to gaming.

Merging Trends in the World of Gaming

Posted In | Magazines: VFXWorld
Jacquie Kubin takes a look at how the dividing line between vfx technologies for movies and gaming is shrinking.

A Personal Record of the eDIT|VES In Frankfurt, September 2003

Posted In | Magazines: VFXWorld
German character designer Harald Siepermann journeyed to the VES’s festival, edit/VES, in Frankfurt and reports back about what he witnessed.

Indiana Jones Revisited

Posted In | Magazines: VFXWorld
Henry Turner takes a look at the visual effects legacy of the Indiana Jones movie trilogy and how the new DVD box set has enhanced the spectacle.

Keeping it Together: Issues & Trends in Digital Asset Management

Posted In | Magazines: VFXWorld
Rick Baumgartner investigates the hot area of digital asset management and how keeping track of one’s “stuff” can give companies a leg up on the competition.

Hench Discusses Legendary Link to Dali and Disney on Destino

Posted In | Magazines: VFXWorld
Disney entrusted Hench with finding continuity among Dali’s fantastical images.