VFXWorld Magazine :: Complete Article List

Inspired 3D: Lip-Sync and Facial Animation — Part 2

Posted In | Magazines: VFXWorld
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.

VFX Movie Milestones of 2003

Posted In | Magazines: VFXWorld
Henry Turner looks back on the vfx milestones that graced the big screen during 2003.

Passage To Asia and India: A 3D Overview of 2003

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Vamsi M. Ayyagari takes a look at what occurred in the 3D industry in Asia and India during 2003.

Review: EXPOSÉ 1

Posted In | Magazines: VFXWorld
Reference links to help ASIFA voters make more informed decisions

The Digital Truth About The Lord of the Rings Trilogy

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Henry Turner gets Lord of the Rings visual effects supervisor Jim Rygiel to provide a detailed overview of how the groundbreaking work on the trilogy always serviced the storytelling.

Peter Pan: Hook, Line and Tinker

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Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.

Inspired 3D: Lip-Sync and Facial Animation — Part 1

Posted In | Magazines: VFXWorld
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.

Gollum and Me: My Precious Experience

Posted In | Magazines: VFXWorld
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.

A Pixar Vet Gets Directing Shot With Boundin’ Short

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A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey — the artist responsible for designing Woody.

Becoming More Cinematic and Interactive: A 2003 Overview of Video Games

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Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.

3D Animation: Emerging Dimensions

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Christopher Harz takes a look at new innovations taking place in burgeoning 3D industries beyond entertainment.

Economic Perspectives on Remote Animation Production

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Fluid’s Michael Fu and Josh Piezas look at various economic issues surrounding remote animation production.

Inspired 3D: Character Modeling Tutorial

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Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character modeling tutorial.

Expanding Horizons for Digital Domain and Stan Winston

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Dariush Derakhshani looks at the expanding presence of Digital Domain and Stan Winston Studios in the production and digital effects arenas.

The Man Who Would Be King: Q&A with Peter Jackson

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Bill Desowitz sits down with Peter Jackson to discuss lessons learned about vfx that Weta Digital applied to The Return of the King.

Where the Jobs Are: Recruiting in the VFX Industry

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Mary Ann Skweres looks at recruiting trends in the ever-changing world of vfx.

The Last Samurai: The Story-Based Effects

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J. Paul Peszko investigates how filmmakers re-created 1870s San Francisco and Japan for the action-drama The Last Samurai.

Burton Applies Light CG Touch to Big Fish

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Bill Desowitz sits down with Tim Burton and talks with the director about Big Fish and the pros and cons of a digital world.

Battlestar Galactica: Reinventing VFX Design

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Mary Ann Skweres talks with the visual effects leads on Sci Fi Channel’s Battlestar Galactica mini-series about how they re-envisioned the TV series and vfx design.

After The Matrix: ESC Entertainment and The Next Generation of VFX Companies

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Rick Baumgartner talks with ESC Entertainment about its transition from The Matrix trilogy to such upcoming visual effects projects as Catwoman.