VFXWorld Magazine :: Complete Article List

CGI History Begins with Game Over

Posted In | Magazines: VFXWorld
Game Over, UPN’s new sitcom, is TV’s first CG-animated primetime series. DKP Effects is meeting delivery challenges with artful technology that flows through theGRID.

3ds max 6 Review

Posted In | Magazines: VFXWorld
In this fifth of a six-part series, Ellen Besen looks at Oscar-nominees Finding Nemo and The Triplets of Belleville and compares and contrasts their core analogies.

Inspired 3D: Constructing the Inspired Character — Part 3

Posted In | Magazines: VFXWorld
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character construction tutorial.

VFX Upturn for U.K. Commercials and Music Videos

Posted In | Magazines: VFXWorld
Mark Ramshaw reports back regarding the impressive work being done in commercials and music video in the U.K.

Britney Spears, OutKast and Missy Elliott Go CG

Posted In | Magazines: VFXWorld
Sam Molineaux takes a look at three new eye-popping music videos: Hey Ya!, Pass That Dutch and Toxic.

A Brilliant VFX Year: Oscar Nominees Say Why

Posted In | Magazines: VFXWorld
Henry Turner asked Oscar-nominated visual effects supervisors from Return of the King, Master and Commander and Pirates of the Caribbean to evaluate each other’s work.

VES Awards 2004 and the Lucas Legacy

Posted In | Magazines: VFXWorld
Bill Desowitz reports back from the VES Awards, where the best in visual effects for 2003 and the career of George Lucas were honored.

Bowling Them Over with Invisible CGI: An Overview of the 2004 Super Bowl Spots

Posted In | Magazines: VFXWorld
Henry Turner investigates the other spectacle that is part of the Super Bowl tradition -- the commercials.

The Best of Imagina 2004

Posted In | Magazines: VFXWorld
VFXWorld Editor Bill Desowitz takes a sneak peek at one of next summer’s most eagerly awaited films, Sky Captain and the World of Tomorrow, a stunning leap in bluescreen and compositing work.

Inspired 3D: Constructing the Inspired Character — Part 2

Posted In | Magazines: VFXWorld
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character construction tutorial.

Atomic Blasting Onto Global Stage

Posted In | Magazines: VFXWorld
South African vfx salon has deep talent pool and favorable exchange rate on its side.

Weta Digital: From Gollum to Kong

Posted In | Magazines: VFXWorld
Mark Ramshaw discusses the transition Weta Digital is taking from The Lord of the Rings series to new projects like King Kong.

Global Mechanic Expansion

Posted In | Magazines: VFXWorld
J. Paul Peszko interviews the artists at Canadian firm Global Mechanic about their works and expansion into the U.S.

Sky Captain and the Virtual World of Today

Posted In | Magazines: VFXWorld
VFXWorld Editor Bill Desowitz takes a sneak peek at one of next summer’s most eagerly awaited films, Sky Captain and the World of Tomorrow, a stunning leap in bluescreen and compositing work.

Inspired 3D: Constructing the Inspired Character — Part 1

Posted In | Magazines: VFXWorld
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character construction tutorial in three parts.

2003: The Year of the CG Artist — Technology in Review

Posted In | Magazines: VFXWorld
Heikki Jokinen writes an in-depth review of Chris J. Robinson’s book, Between Genius & Utter Illiteracy: A Story of Estonian Animation.

Maxon Computer’s BodyPaint 3D R2 Review

Posted In | Magazines: VFXWorld
Former Weta senior animator Jason Schleifer reviews the digital art book, EXPOSÉ 1.

The U.K. Industry 2003: Year in Review

Posted In | Magazines: VFXWorld
Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.

Fully Baked: A Report From the Visual Effects Bake-Off

Posted In | Magazines: VFXWorld
Ellen Wolff reports back from the Academy’s vfx Bake-Off with highlights from the presentations.

Inspired 3D: Lip-Sync and Facial Animation — Part 2

Posted In | Magazines: VFXWorld
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.