VFXWorld Magazine :: Complete Article List

Sudeki: Magic and Martial Arts

Posted In | Magazines: VFXWorld
Mary Ann Skweres talks with the developers of the role-playing game Sudeki about their creative and technical processes.

The Pixel Priestess: GameGirl

Posted In | Magazines: VFXWorld
The Pixel Priestess looks at how the world of VFX fits into its sister (brother?) universe of games.

A Passion for VFX

Posted In | Magazines: VFXWorld
Bill Desowitz sits down with Ted Rae, the visual effects supervisor and 2nd unit director on The Passion of the Christ, to discuss the digital challenges of Mel Gibson’s surprising biblical blockbuster.

Gaming Cinematics: Adventures in Photorealism and Emotion

Posted In | Magazines: VFXWorld
Henry Turner investigates the advancing and detailed production of gaming cinematics.

Sketchbook Pro and the Wacom Cintiq 18sx as a Working Pair

Posted In | Magazines: VFXWorld
John Cawley interviews David DePatie about the creation and evolution of the Pink Panther.

ABCs of DRM

Posted In | Magazines: VFXWorld
Marty Shindler, ceo of management consulting firm The Shindler Perspective, takes readers through the ABCs of digital rights management.

Inspired 3D: Blocking Your Animation — Part 2

Posted In | Magazines: VFXWorld
Continuing our Inspired series, this excerpt continues on the issue of animation blocking.

The Magic Behind Ella Enchanted

Posted In | Magazines: VFXWorld
Mary Ann Skweres talks to the visual effects wizards who brought the magic to Miramax’s Ella Enchanted.

The Serious Game Summit: Game Developers Conference 2004

Posted In | Magazines: VFXWorld
Christopher Harz reports back from the Game Developers Conference about what's new and what's hot.

Inspired 3D: Blocking Your Animation — Part 1

Posted In | Magazines: VFXWorld
Continuing our Inspired series, this excerpt addresses animation blocking.

Hellboy: A Kinder, Gentler Devil Spawn

Posted In | Magazines: VFXWorld
Henry Turner delves into the influences and techniques that form Hellboy's style and vfx.

What’s Up with Wireless?

Posted In | Magazines: VFXWorld
Karen Raugust looks at how the wireless gaming market has potential, but faces many challenges.

Photogrammetry: A Study of Image-Based Modeling

Posted In | Magazines: VFXWorld
Tito A. Belgrave looks at photogrammetry and the creation of photoreal models. Includes QuickTime movie clips!

If Dogs Could Act, They’d be Scooby

Posted In | Magazines: VFXWorld
Mary Ann Skweres uncovers the challenges of refining Scooby so he behaves more convincingly as a 3D canine with human characteristics in Scooby-Doo 2: Monsters Unleashed.

The Ladykillers and the Evolving Challenges of D.I.

Posted In | Magazines: VFXWorld
Ellen Wolff looks at the use of digital intermediate technology on the Coen brothers new film, The Ladykillers.

Hidalgo and the Digital Empowerment of Previs

Posted In | Magazines: VFXWorld
The future is now for visual effects supervisor Tim Alexander, who learned that running a concurrent effects previs on Hidalgo helped to establish a successful digital pipeline.

The Future of Motion Capture

Posted In | Magazines: VFXWorld
Henry Turner investigates the newest developments in motion capture and motion control, which brings the technology on-set. Includes a QuickTime movie clip from Hidalgo.

Tripping the Rift: The New Bad Boy in Animation

Posted In | Magazines: VFXWorld
CGI meets sexy sci-fi in Tripping the Rift, Sci Fi Channel’s first adult-oriented cartoon.

The Pixel Priestess: Art Has Bumped into the Ceiling of Technology

Posted In | Magazines: VFXWorld
In her debut “Pixel Priestess” column, Jill Smolin ponders the tension between art and technology in vfx and where we go from here.

Twice Upon a Mickey: Transitioning from 2D to 3D

Posted In | Magazines: VFXWorld
Bill Desowitz gets any early look at Disney’s transition of Mickey Mouse into CG.