VFXWorld Magazine :: Complete Article List

The Digital Eye: The End of History

Posted In | Magazines: VFXWorld
Craig Zerouni looks at the state of CG and wonders if we’ve reached the end of significant technological breakthroughs in the medium.

Hiring Trends: Ride the Wave

Posted In | Magazines: VFXWorld
Dariush Derakhshani talks with recruiters and other industry insiders about hiring trends to help you ride a new career wave.

VFX Supervisor Paul Franklin Talks Batman Begins

Posted In | Magazines: VFXWorld
Comic pro Danny Fingeroth talks with Double Negative’s visual effects supervisor Paul Franklin about bringing Batman Begins to the big screen.

Batman Begins: Redefining the Dark Knight

Posted In | Magazines: VFXWorld
Comic pro Danny Fingeroth explores how director Christopher Nolan and the vfx teams have embraced a back to basics approach on Batman Begins.

Inspired 3D Short Film Production: Production Planning — Part 7

Posted In | Magazines: VFXWorld
In the seventh part of the production planning chapter from the book, Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia go deeper into scheduling and charting your CG short.

Shark Boy and Lava Girl: Back to 3D

Posted In | Magazines: VFXWorld
Tara DiLullo sets out on an adventure to discover the details of director Robert Rodriquez’s return to 3D and family fare with The Adventures of Shark Boy and Lava Girl in 3-D.

Inspired 3D Short Film Production: Production Planning — Part 6

Posted In | Magazines: VFXWorld
In the sixth part of the production planning chapter from the book, Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia discuss more helpful tips in creating a successful CG short.

Doggone Invisible: VFX of Lords of Dogtown

Posted In | Magazines: VFXWorld
Bruce Shutan looks at how Gray Matter FX relies on the art of subtlety to bring Lords of Dogtown to life.

E3 and the Next-Generation of Videogames

Posted In | Magazines: VFXWorld
Ryan Lesser reveals how 3ds Max 7.5 packs a pretty mean punch with its new hair and fur system.

Revenge of the Sith: Part 3 — Attack of General Grievous

Posted In | Magazines: VFXWorld
In honor of the last Star Wars movie, Episode III — Revenge of the Sith, VFXWorld concludes its three-part series with an in-depth look at the making of the newest villain, the CG General Grievous.

Battle of the Bulge: Take Two

Posted In | Magazines: VFXWorld
Christopher Harz explores how Double Edge Digital provided 3D assistance to The Art of War: Battle of the Bulge.

The Digital Eye: The Shape of Blockbuster VFX to Come

Posted In | Magazines: VFXWorld
This month's “Digital Eye” has Peter Plantec giving the down low info on the big visual effects to come in 2005.

Visual Effects on a Low, Low Budget

Posted In | Magazines: VFXWorld
Rick DeMott investigates the world of low budget genre films and discovers that visual effects are making it easier and cheaper to do independent productions.

Revenge of the Sith: Part 2 — Digital Environments Strike Back

Posted In | Magazines: VFXWorld
In honor of the last Star Wars movie, Episode III — Revenge of the Sith, VFXWorld continues its three-part series with an in-depth look at ILM’s ramping up of digital environments.

Digitally Fine Tuning The Piano Tuner of Earthquakes

Posted In | Magazines: VFXWorld
Andy Stout reports on how Optical Art and The Foundry collaborated on a new DI process to achieve the soft and surreal look in the latest feature from the Brothers Quay.

3ds Max 7.5 Review: Incorporating Hair and Fur

Posted In | Magazines: VFXWorld
Libby Reed cracks open animation vet Martha Sigall’s new book, Living Between the Lines: Tales from the Golden Age of Animation, and finds the line between biography and history.

Dominion: How Proxima Possessed the Prequel to The Exorcist

Posted In | Magazines: VFXWorld
With the long-awaited release of Paul Schrader’s Exorcist prequel, Alain Bielik unearths the secrets of Proxima’s digital success.

Revenge of the Sith: Part 1 — The Circle is Now Complete

Posted In | Magazines: VFXWorld
In honor of the last Star Wars movie, Episode III — Revenge of the Sith, VFXWorld begins its own trilogy with an overview of ILM’s technical achievements in George Lucas’ second triptych. This will be followed by Sith articles exploring digital environments and the making of the newest CG villain, General Grievous.

Pariah Review: How Digital Extremes Stays Cutting Edge

Posted In | Magazines: VFXWorld
Alain Bielik explores how MPC improved its motion capture and crowd simulation toolset for the siege of Jerusalem in Kingdom of Heaven.

The Great Divide in CG Facilities: A Metamorphosis

Posted In | Magazines: VFXWorld
Tony Cristiano looks at the lightning speed advances in the visual effects industry and how it affects the big studios vs. the smaller ones.