VFXWorld Magazine :: Complete Article List

MPC LA: Growing the Core VFX Business

Posted In | Magazines: VFXWorld
Mark Tobin divulges how MPC's new commercial-focused boutique is faring in Santa Monica during the economic downturn.

The Godfather II: Through the Eyes of a Don

Posted In | Magazines: VFXWorld
Peter Rizkalla goes undercover with the creators of mob masterpiece follow-up The Godfather II from Electronic Arts.

The HP Z800 Workstation Review: A First Look

Posted In | Magazines: VFXWorld | Site Categories: CG, Technology
Bryan Hoff tests the new HP Z800 to see if it offers enough of an increase in efficiency and productivity to justify the expense in this economic downturn.

OnLive: What Does it Mean for CG?

Posted In | Magazines: VFXWorld
OnLive may have been introduced at GDC, but Rearden founder and CEO Steve Perlman tells Bill Desowitz how the new cloud-based game service ties into his Contour Reality Capture system.

Fast & Furious: 4x the Cars & Explosions

Posted In | Magazines: VFXWorld
Tara Bennett looks under the hood of the fourth Fast & Furious car movie to find out what Rhythm & Hues and Double Negative tricked out.

Maya Plugin Power: Shave and a Haircut

Posted In | Magazines: VFXWorld
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows us how to use the Shave and a Haircut plugin to create a stylish hairy look for a bird.

Furious FX Races to Witch Mountain

Posted In | Magazines: VFXWorld
Burbank-based Furious FX took on their largest project to date with Disney's re-imagined Race to Witch Mountain, creating UFOs, SUV collisions and eerie blue alien lights along the way.

Killzone 2: War is Helghan

Posted In | Magazines: VFXWorld
Pete Rizkalla chats with the Killzone 2 team at Guerrilla Games about how they created the game under fire from media and fanboys after the 2005 trailer was shown.

Battlestar Galactica Finale: The End of an Era

Posted In | Magazines: VFXWorld
Feverishly working round-the-clock as usual to finish the series, Battlestar Galactica's vfx supervisor reviews its achievement along with creator Ron Moore.

Knowing the Future: Planes, Trains and Walls of Fire

Posted In | Magazines: VFXWorld
For Knowing, Animal Logic created realistic disasters, particularly a spectacular plane crash and subway collision along with… the end of the world?

Rough Times for VFX: But is it the Recession?

Posted In | Magazines: VFXWorld
Vfx vet Jenny Fulle reports on how the global economic slowdown will affect the industry and force innovation and reinvention.

Maya Plugin Power: Cloth Simulation and Modeling

Posted In | Magazines: VFXWorld
In the first excerpt from Maya Plugin Power, author Mark Jennings Smith shows how to get started simulating cloth in Maya using plugin Syflex.

Zack Snyder Talks Watchmen

Posted In | Magazines: VFXWorld
After our in-depth making of coverage, the Watchmen director discusses bringing the landmark graphic novel to the screen.

Deconstructing Watchmen -- Part 2

Posted In | Magazines: VFXWorld
Sony Pictures Imageworks, Intelligent Creatures, MPC Vancouver, CIS Hollywood and Rising Sun Pictures discuss their contributions to Watchmen in the final part of our coverage.

Deconstructing Watchmen -- Part 1

Posted In | Magazines: VFXWorld
In the first part of our in-depth Watchmen coverage, we get an overview from Alex McDowell, the production designer, and John DJ DesJardin, the overall visual effects supervisor.

Scott Lukowski Talks Conceptualizing Watchmen

Posted In | Magazines: VFXWorld
Concept Illustrator Scott Lukowski discusses his experiences on Watchmen and some other high profile movies.

HP EliteBook 8730w Review: Not Your Grandmother's Laptop

Posted In | Magazines: VFXWorld
Andrew Farago interviews the directors of the five animated shorts nominees for the 2008 Academy Awards.

Who Rates the Comicbook Movies?

Posted In | Magazines: VFXWorld
A panel of industry experts offers VFXWorld its comicbook movie faves.

Hitting the Streets with Street Fighter: The Legend of Chun-Li

Posted In | Magazines: VFXWorld
VFX Supervisor Marc Kolbe gives a blow by blow account of the CG work in Street Fighter: The Legend of Chun-Li.

The Digital Eye: Stereoscopic 3-D and the Future of Visual Storytelling

Posted In | Magazines: VFXWorld
In VFXWorld's final "The Digital Eye" column, Autodesk's Sebastian Sylwan discusses how stereo 3-D can flourish if it becomes part of the toolset and not just a gimmick.