VFXWorld Magazine :: Complete Article List

Dykstra Talks Inglourious Basterds

Posted In | Magazines: VFXWorld
VFX guru John Dykstra discusses what it was like working with Quentin Tarantino on his wild World War II opus, which stars Brad Pitt and his merry band of Nazi hunters.

G.I. Joe: Rising to a New Level of Techno VFX

Posted In | Magazines: VFXWorld
Boyd Shermis explains the bar-raising exploits of G.I. Joe: The Rise of Cobra in collaboration with Digital Domain, Prime Focus, CIS Hollywood and MPC.

District 9: Bringing Back '80s Sci-Fi

Posted In | Magazines: VFXWorld
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VFXWorld gets the lowdown on the summer sleeper hit, District 9, from Image Engine, The Embassy and Weta Digital.

The Time Traveler's Wife: Moving in Style

Posted In | Magazines: VFXWorld
An artsy Ghost? David Jones tells how The Time Traveler's Wife adds a new visual twist to the genre.

Neill Blomkamp Talks District 9

Posted In | Magazines: VFXWorld | Site Categories: People
The hot new director of District 9 chats exclusively about his feature debut, VFX, sci-fi and Peter Jackson.

The Hunt for Gollum VFX

Posted In | Magazines: VFXWorld
Brett Frame, co-owner of Arizona-based FlintFrame, tells us all about their post-production work on the hot 40-minute short, The Hunt for Gollum.

Hector Corp.: Revenge of the Penguins

Posted In | Magazines: VFXWorld
DreamWorks animator Gary Lee discusses his live-action short about the horrors of corporate downsizing with VFXWorld.

Flare 2010 Review: Tailor-Made for Junior Artists

Posted In | Magazines: VFXWorld
Brickyard VFX's Gina Downing provides a first-hand glimpse of how Autodesk Flare's serves as a companion to Flame and Inferno.

Houdini 10 Review: Getting into Motion FX

Posted In | Magazines: VFXWorld | Site Categories: Technology
Dean Grubb tests the new Houdini 10, which offers Motion FX, an enhanced Python and a few more cool features.

Yeatman Gets His G-Force

Posted In | Magazines: VFXWorld
In his directorial debut, Hoyt Yeatman raised a G-Force of guinea pigs with the help of Sony Pictures Imageworks, and Bill Desowitz uncovers their CG and 3-D secrets.

Weta Digital's New R&D Group Goes to SIGGRAPH 2009

Posted In | Magazines: VFXWorld
Sebastian Sylwan and Joe Letteri give Bill Desowitz the scoop on the new R&D unit at Weta Digital, and what they hope to accomplish at SIGGRAPH 2009.

Harry Potter Goes Naturalistic: Part 2

Posted In | Magazines: VFXWorld
Harry Potter and the Half-Blood Prince contains spectacular new fire and water sim from ILM, which Bill Desowitz uncovers along with how the eerie Inferi were animated.

Harry Potter Goes Naturalistic: Part 1

Posted In | Magazines: VFXWorld
Harry Potter and the Half-Blood Prince looks a lot more photoreal, and Bill Desowitz finds out how and why from Tim Burke, Double Negative, MPC and Rising Sun Pictures.

Comic-Con 2009: 15 VFX Events You Must See

Posted In | Magazines: VFXWorld
Rick DeMott makes a handy cheat sheet of the must see VFX-related panels at Comic-Con 2009.

The Mill Does VFX Magic for Merlin

Posted In | Magazines: VFXWorld
Find out what tricks The Mill provided for the new Merlin series.

Public Enemies: Fast and Loose VFX

Posted In | Magazines: VFXWorld
Robert Stadd divulges the invisible vfx secrets behind Michael Mann's Public Enemies.

Maya Plugin Power: Collision, Gravity, and Secondary Debris

Posted In | Magazines: VFXWorld
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows readers how to blow things up with the Megaton or Kiloton plugins from Blastcode.

Sneaking The Last Airbender

Posted In | Magazines: VFXWorld
Tara Bennett reports back from the set of M. Night Shyamalan's The Last Airbender in Philadelphia, offering a glimpse of the director's first vfx-intensive adventure, courtesy of ILM.

Escalating VFX for New Transformers

Posted In | Magazines: VFXWorld
The bots are back in Transformers: Revenge of the Fallen, and ILM tells Bill Desowitz how it rose to the challenge of animating and getting superior performances.

TD-College: Preparing Students for VFX Production

Posted In | Magazines: VFXWorld
Vfx vet Kevin Mannens tells us what distinguishes his new production-based online school for TDs from its competitors.