ANIMATION WORLD MAGAZINE - ISSUE 5.10 - JANUARY 2001

Gaming, February 2001

This month we take a look at one area of animation that has been showing enormous and steady growth. With game development on the rise and the emergence of new platforms, the gaming industry is rich with possibilities — not only economic but also artistic. Jacquie Kubin tells us why gaming is bigger than ever and how animators can bank on it in the future. Paul Younghusband discovers why Artworld UK is one of the leading, innovative gaming companies using digital images across several mediums for both continuity and profits. Plus, we are also going to look at the future of gaming: What are games going to look like in the distant future? You may not even recognize them.

We also have a very special interview with Charlie Adler, conducted by the always entertaining Will Ryan. As the Rugrats take on the big screen again, Charlie will discuss them, his career and more. Sit down with one of the hardest working actors and directors in Hollywood today. Maria Janeva is going to take an in-depth look at Bulgarian animation, highlighting their history. In the Student Corner, Glenn Vilppu returns to discuss texture as planes to expand your sketching skills further. Gregory Singer will profile eKids, the latest player to tackle the sensitive Internet kids' market. Fred Patten returns with his new anime picks, as well as Maureen Furniss with her short film reviews. And don't forget to find out what the Animation Pimp has to rant about this month. Also, get ready to take a look at a new Mac-based pencil test system and hear what AWN associate editor Rick DeMott has to say about the latest book on animation scriptwriting.