ANIMATION WORLD MAGAZINE - ISSUE 5.04 - JULY 2000
It Takes More Than Blood And Gore
(continued from page 3)
Metal Gear Solid 2wowed audiences at E3 and hopes to do the same with game players once it hits shelves. Courtesy of Bender/Helper Impact. © Konami. The first person game play helps keep players immersed in the game. Courtesy of Bender/Helper Impact. © Konami.For Konami artists, instead of creating a separate computer graphic movie, or cut scenes, the backgrounds and animations used within the game are combined with a still camera that allows the player to walk into the environment and take a role in the movie. This is easier than creating new computer graphic cut scenes because the character models and animations already exist.
"A lot of people are still using the CG graphics and will continue to do so," explains Ogasawara. "It is a matter of style, but, the impression we have is that people want real, pretty movies that seamlessly continue the adventure they are on."
Metal Gear Solid 2is a rare breed of action game that rewards players for not just blowing away everything in sight. Courtesy of Bender/Helper Impact. © Konami.Pretty graphics and movies aside, the core of any title continues to be the story line and the adult game varies drastically from the youth title by incorporating more technical dialogue within an even increasing in complexity story.
"One of the aspects of Metal Gear Solid 2that I really like is that it propels the scenario of a lone operative trying to neutralize a situation and stop something from happening," says Ogasawara. "And while sometimes violence is called for, the game actually rewards the player that is able to solve a problem without using violence and probably 90% of the game can be played without taking a single shot. "
Jacquie Kubin, a Washington, DC-based freelance journalist, enjoys writing about the electronic entertainment and edutainment mediums, including the Internet. She is a frequent contributor to theWashington Times and Krause Publication magazines. She has won the 1998 Certificate of Award granted by the Metropolitan Area Mass Media Committee of the American Association of University Women.
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