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The Surreal World of Simon Pummell
(continued from page 1)
HK: In Ray Gun Fun, the child is a monster! Is he a
monster or is it his world that has made him a monster? Can you talk
a little about the thematics of the piece?
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See the actions of a mischievous
child in Ray Gun Fun. © Finetake Productions in association
with Hot Property Films for Channel 4 Television.
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SP: The child in Ray Gun Fun is no more a monster than
any child. I am fascinated how kids test the boundaries of everything.
Often when children play you can see them test the limit of the game.
So often play violence can lead to real violence. It is this slippage
between fantasy world and real world that continues throughout our
lives. In the film the little boy is full of violence. I always imagine
the crashing rooms to be in some way the inside of his head. Did his
world make him like this? Or is it the original sin of little boys
(and maybe girls)?
HK: Your films mix live-action and animation in a number of
interesting ways. What do you see is the relationship between the
two mediums?
SP: I see live-action and animation as part of a continuum.
I promised myself when I started making films that I would try to
run the film through the camera at exactly the best speed for each
shot, each action. I have tried to stick to this in an imperfect and
patchy way. One frame per hour or 1000 frames per second depend on
the action and emotion. Having said this, when I made Temptation
of Sainthood, I realized that for me the human face is incomparable.
I decided the face conveys emotions with such richness that I never
wanted to make a film without the human face, however baroque or unreal
the rest of the world of the film is.
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Pummell places the human face
on an intriguing body in The Butchers Hook. ©
Hot Property Films.
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HK: Using live actors in animated surroundings is also rather
rare. But you use the technique quite often with excellent results
to submerge your characters in surreal and bizarre worlds. What special
challenges does working with live actors possess and what is the draw
to this method for you?
SP: To work with actors in artificial worlds, which are created
quite often separately from the action in the film, involves making
great demands on the actor, and having great trust in the abilities
of your performers. Usually the world of the film is created before
the actor comes to perform, so he can see the world and understand
the relation between his action and his environment. Nonetheless,
the actor has to, to some extent, work in a void -- and that is very
demanding. The lure of this method is to be able to literally put
characters into very extreme dreamscapes. I have always wanted to
make films where the world is a complete expression of the inner life
of the character. In effect you are watching someone turned inside
out. I think it is often this effect which people respond strongly
to in my films.
HK: The imagery you create is unsettling, disturbing in nature,
sometimes even difficult to watch, but creates fascinating films that
one cant stop watching. What draws you to such unusual subject
matter?
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Watch the edgy imagery of
Pummells AIDS awareness PSA, Stain. © Hot
Property Films.
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SP: The subject matter of my films has been intuitively created
out of a desire to express feelings of uncanny anxiety which I, and
I believe others, experience and often then want to express. In my
shorts I have always felt I am exploring areas and film languages
that later I might want to explore further and re-context more fully
in stories. They are lyric poems, trying to record and explore some
states of mind.
HK: The average person hears "animation" and thinks
of kids cartoons. What are your hopes of seeing this misperception
corrected? Do you think it will ever happen and if so, how?
SP: Animation has already broken out of the "Kids Ghetto."
I see animation as rather like American Jazz. In its purest form it
was of a particular historical moment. But its influence is so massive
that now on one level everything you see is animated. With the explosion
of digital technology, so many films now use frame by frame manipulation.
Yet many of those films would never be called animated. A few years
ago I was polled for my favourite animated films of the past couple
of years; I chose Terminator 2 and Naked Lunch. Maybe
I was just trying to make a point.
HK: How do you support and fund your films? What is the status
of being an independent in London?
SP: For the last decade I have made animated films in London
mainly for Channel 4 television. This has transformed what being independent
meant in London. The situation is changing now, with the channel's
priorities shifting to more populist and easily programmable work.
This is a real shame. I am working more and more in a fiction and
new media context. For example, I am currently completing finance
on a feature film, Dogfight, based on a William Gibson short
story, as well as developing several interactive projects.
Heather Kenyon is editor-in-chief of Animation World Magazine.
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