ANIMATION WORLD MAGAZINE - ISSUE 4.11 - FEBRUARY 2000
A Horse Is A Horse Of Course... But Even In Motion-Capture?
(continued from page 1)
For obvious ethical reasons, this wasn't an option for LocoMotion. Instead, initially, the crew experimented with using veterinary glue to affix the markers directly on to the horse's skin. But it turned out that the glue was uncomfortable for Rebollero. He would sweat and dissolve the glue, or his muscles would twitch and shake the markers off.
Eventually, LocoMotion designed and made a custom-fitted Lycra suit with Velcro patches to hold the markers. At first, the technicians were concerned that the suit might overheat Rebollero. However, since he was already accustomed to wearing costumes for the Medieval Times shows, he didn't seem bothered at all.
When everything was finally in place, Rebollero was wearing about 40 markers, and the rider 32. There were no occlusion problems; the animators were able to distinguish easily between the horse and rider data. Once the general movement was established, tweaking and fine-tuning of the key frames would achieve the desired look.
More Than Meets The Eye
Kei Taniguchi, marketing director of LocoMotion, explains the benefit of capturing this kind of data: "We have an idea of how animals walk, but not completely. It is something that doesn't always get articulated in hand-drawn animation. There are a lot of nuances of movement; the action of the hoof, for example -- its dynamics and flex. There's a lot more going on down there than we originally thought."
The star got the knack of the new technology quite quickly. © LocoMotion Studios.
To expand their library, LocoMotion will probably coordinate more capture sessions with Rebollero. They still want to capture more running cycles, and for that, they will need a longer capture volume. The original venue was only 40 feet long, and Rebollero was just too fast for that space. While his first performance provided a decent run cycle, they could only capture one or two strides of what would ideally be a longer, fully extended sprint sequence.
In addition, there are a lot of smaller horse movements that people don't generally think about, but which definitely contribute to his personality, like ears flicking, head looking around, tail whipping, etc. Taniguchi explains that in future sessions, they may concentrate on some close-ups of Rebollero to capture references for the ears, mane and tail. "We did one capture of him just standing there and another one of him grazing. At first, he wasn't quite sure what everyone wanted him to do -- which, of course, was nothing. But after a few minutes, his trainer walked away, and he figured it out."
The finished product from Night of the Headless Horseman. Courtesy of and © Computed Animation Technology (CAT), Dallas, Texas.
LocoMotion has already received requests for other projects. Based on the needs of their customers, they are now planning to capture such animal movements as those of large cats and guard dogs -- among other top-secret, hush-hush kinds of work.
Given the time and budget constraints of any production (and the efficacy of motion-capture in streamlining and refining the process), what more could a studio wish for?
With a laugh, Taniguchi admits: "Everyone [at LocoMotion] now really appreciates working with humans. It's so easy compared to doing a horse!"
Gregory Singer grew up in Maryland and studied biology there. After a tour of service in the Peace Corps in Kenya, he finally wandered his way to Los Angeles, where he is presently a graduate student of film producing at Chapman University. Mr. Singer is also the assistant editor of the Animation Journal, a peer-reviewed scholarly journal devoted to animation history and theory.
1 | 2
Note: Readers may contact any Animation World Magazine contributor by sending an e-mail to email@example.com.
Table of Contents
Animation World Magazine
Career Connections | School Database | Student Corner
Animation World Store | Animation Village | Calendar of Events
The AWN Gallery | The AWN Vault | Forums & Chats
About | Help | Home | firstname.lastname@example.org | Mail | Register
©2000 Animation World Network