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ANIMATION WORLD MAGAZINE - ISSUE 4.8 - NOVEMBER 1999

The Triumphant Independent
an interview with John R. Dilworth

(continued from page 4)

"One experience I had was working with an artist that did not 'plus' the material that we gave him. And that's a bad thing, if you can't be inspired to take something further. Most of the time, though, the artists were able to see other things that they were able to add.

"Drawing is such an intuitive thing, anyway. When I expressed the idea of feeling a drawing, it's like being so receptive as to have your own drawing what you put down on paper reflect back to you in a sort of energy, that you're able to determine. Working on a long-form property requires you do somebody else's style, but I still think it applies. You're making a conscious decision on the lines that you make, so that they best reflect the style and design that you're imitating."

The Grand Payoff
To those who want to be successful independent filmmakers, what advice would Dilworth offer? "I've always said, I want to make this film, and I've just found a way to do it," the director says. "I do it by making commercials or working for somebody else, making money to produce it. Over a period of time, if the work that you're doing is of any merit, opportunities sort of come about. They materialize. And you have to decide if it's something that you have to get involved in. And then you have to nurture relationships with people that have similar minds, you know, that think alike. The rest is up to your own personal judgment. Who do you want to get involved with? And what do you want to do in terms of project to project?

"Obviously I'm not a great politician. I don't really play the game of patting somebody on the back and giving them a big grin and all is well. I have real trouble with that. I tend to be more honest. I think lately I've been more honest, but withholding that honesty for a later time. It's that sort of judgment that you have to employ.

"If I decided not to get involved in the commercial aspect of doing a series or something like that, and instead just doing independent films, the issue would be, how does one finance that? There are certainly many artists who are much older, more advanced and more successful than I who can tell you how they did it. They teach. They work for others. They freelance commercials. Some that are luckier get grants. Some get hired in a larger studio like the National Film Board of Canada and they get work through there. Maybe others get an inheritance.

"It really becomes a matter of a moral decision that you have to make with yourself. How much compromise are you willing to take? How much are you willing to dilute in terms of your ability to create something that's totally unique?"

In summing up the nature of his work, John Dilworth confides, "My problem is that I think cinematically. I don't think for the television. I don't think for a specific medium. I want it to be the biggest experience that I could possibly give. Maybe because in life you can't get that in your own life. I just like to make people laugh.

"My biggest, most rewarding experience was being in a festival in Bilbao, Spain, soon after The Dirdy Birdy was finished. Bilbao is a really beautiful city. They had the most extraordinary theater. It was so ornate. Gold-gilded and everything. It was a very large theater. It was packed. And they played The Dirdy Birdy. I left the theater because I can't see a film that I've made; I can't be in a room and watch. When a film is done, that's it. I'm no longer responsible for it, other than it being the messenger.

"But when I left the theater, I heard the sound of that place, laughing and laughing and laughing, and then when they came out, and people would have big grins on their faces, that was it. I couldn't be more happy in my whole life. I couldn't think of anything else. I had no other problems. That was it. It was a tremendous high. It wasn't that I was thinking, 'Oh, wow, I did something great,' I was thinking, 'I made all these people happy.' They were laughing. It's what I wanted to do.

"The thing is, I want to make people feel good for the moment that they get."

Bob Miller is an animation professional who has written extensively about the industry for Starlog, Comics Scene, Animation Magazine, Animato!, Animation Planet, Comics Buyer's Guide, and APATOONS. He served on the first season of Courage, the Cowardly Dog as storyboard supervisor and is currently working at Film Roman storyboarding episodes of The Simpsons.

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Note: Readers may contact any Animation World Magazine contributor by sending an e-mail to editor@awn.com.