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ANIMATION WORLD MAGAZINE - ISSUE 4.7 - OCTOBER 1999

Here Come "Smart Toys"
(continued from page 2)

Toy Biz' Tuff Talkin' Wrestlers.

Just For Fun
"Toys are becoming more and more interesting because as technology has grown it has enabled toy manufacturers to do more," explains Kathryn Maciel, vice president of marketing, Toy Biz. "This technology allows not only for the creation of toys that teach but also toys that are just fun; and there is room for both. There is always going to be a place for toys that children can use in imaginative play patterns just for the fun of it."

Fans of the wrestling world will be able to recreate their favorite shouting and fighting matches from the ring with Tuff Talkin' Wrestlers. Toy Biz has used Smart Toy technology to animate twelve-inch articulated wrestlers in the image of Goldberg, Kevin Nash, Sting and Diamond Dallas Page (D.D.P.). Sold in two packs ($39.99), Goldberg vs. Nash and Sting vs. D.D.P., each figure features the actual voices of the WCW wrestlers saying over 100 phrases depending on the action of the child.

For instance, move Goldberg's right arm and he will say, "Whose next?" or leave him alone and hear, "The Jackhammer will get you next time." Play with two figures at the same time and they will identify and interact with each other giving the tough talk heard in the rings such as, "Nash, every man I've faced I've destroyed," says Goldberg, to which Nash will reply, "Goldberg, I'll beat you because I am just too sweet." The likeness to the real wrestler is uncanny. The wrestlers will react to the others' moves and taunts as their mouths move in synch with their speech. (Additional Tuff Talkin' Wrestlers are expected for the Holiday 1999 season.)

Mattel's interactive Piglet, Winnie the Pooh, and Tigger too.

From Mattel comes a gentler animated character that interacts with the child. Chat Pals uses technology to bring 100 Acre Wood's friends Winnie the Pooh and Tigger to life. These soft plush figures will talk, listen and react to a child or each other as they engage in real conversation. Chat Pals tell jokes, play games, ask questions and encourage the child, and other Chat Pals, to sing songs with them. By combining microphone and radio frequency technology, Chat Pals can actually hear a child's response, turning their heads and looking at the child when they speak and responding when the child has finished speaking. ($40 each by Mattel for children ages 4 and up. Line up to be expanded with a Piglet Chat Pals in 2000.)

Something Old Is New Again
Toy Biz's My Pal 2000 uses advancements in technology to expand the abilities of an already existing and popular toy. "My Pal was introduced in 1992, selling more than 1 million units," says Ms. Maciel. "My Pal 2000 reintroduces this popular toy at a lower retail price of $39.95 with added features to the 1992 release that retailed for $50." My Pal 2000, for ages four and up, is voice activated and responds to the child with over 70 phrases and sounds. The 16 inch robot has his own backpack where children can store things and removable flashlight. When a child talks to My Pal he responds to the sound by moving his head, eyes, nose, ears and, when talking, mouth.

Toy Biz's My Pal 2000.

My Pal can play five games: three interactive games with the lights on his chest, baseball (My Pal pitches foam balls and a bat is included in the package), and catch. He can also act as a room sentry, declaring, "Halt, who goes there. What is the password?"

"We all know how kids are about their room and how they want their privacy," says Ms. Maciel. "In our focus groups the kids love the fact that My Pal is there to protect their room and that one of the neat things about My Pal is that he teaches, but you can also play baseball and catch. The most important though is that he talks to you. My Pal was created to be a kid's best friend."

Kids Will Still Be Kids
"I have been testing children and their play for more than twenty years, and over the last few years, it is not uncommon for me to see a child look at a truck or a soft toy and say, 'What does it do?,'" explains Dr. Alfano. "Children and parents expect that most toys will do something, but they are not disappointed when they don't."

And even though parents might see a Winnie the Pooh that knows their name as being more than a toy, Dr. Alfano assures us that children see these animated marvels as just toys. "A child that loses a stuffed animal that talks and interacts with them is going to be no more or less devastated than when he or she loses a favorite plush animal," says Dr. Alfano. "Look at the smart toy to see that it encourages the values you want, the learning, positive feelings and encouragement that you think are important for your child."

JJacquie Kubin, a Washington, D.C.-based freelance writer and photo-journalist, covers all manner of toys from stuffed teddy bears to computer equipment. She enjoys covering pop culture, travel and music events. Personal career highlights include interviewing Steven Tyler of Aerosmith, numerous photo opportunities with present day diva, Cheryl Crow, and interviewing Spawn's Todd McFarlane more than any other working female journalist.

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Note: Readers may contact any Animation World Magazine contributor by sending an e-mail to editor@awn.com.