The Pride of the Pioneers
(continued from page 3)
What's next on the horizon?
So if we're not there yet, I'll be at the edge of my seat waiting
to know what's next. Some people think that the CG technology search
has hit a plateau. To explain this, I have talked with many who
have a very definite vision for the future.
"Content! As evidenced by Tron and
more recent films such as The Lost World or countless others,
if the content of the show isn't enough to pique my interest and make
me forget that I'm watching a computer generated film, I'm likely
to walk out. Content is king, always. Producers and developers seem
to keep forgetting that." - Jon Gilbert
"I think what we're gonna see is a way that computers blend completely
into the background. The way that computers actually, will finally
become so every-day, so common place, and so ubiquitous that there
will be no opportunity for us to think of them as being separate from
the normal work that artist and engineers and the rest of us do."
- Kevin Kain
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"Are we getting to a point or plateau
where the tools and development is finally leveling off I don't
think so. I think there's so many new things to develop. I just
started to see some amazing things being done with painterly style
rendering. Stuff that's not photo realistic but is new, expressive,
and [creating] artistic ways to represent images. I think there
are frontiers that we have not begun to scratch the surface of yet.
Not only have we come so far, but we have so much farther to go.
It's really exciting!" - Doug Cooper.
We have come a long way in the last 50 years. This well-received
documentary may be the first of many films. New challenges will
readily be explored in the years ahead since that's what filmmaking
is all about. However, now it's not just a few wild horsemen out
there on the prairie. The frontier has been opened wide by these
pioneers, and The Story of Computer Graphics reminds us of
them and that we all need to give our good thanks.
Kellie-Bea Cooper is in the animation and SPFX industry and has
produced both traditional animation and computer animation. She
has worked for The Baer Animation Company, Jim Henson Interactive,
and Warner Bros. TV animation. Kellie-Bea is currently the owner
and president of her new studio and school, The Better Mouse Trap.
Diana Cracknell is a student in Loyola Marymount University's animation
program, which is a part of the film department.