In the excerpt, artist Andreas Rocha talks about his initial exploratory phase of a painting in Corel Painter.
Article Type: Interview
There were over 2,000 games in the 2010 major league baseball season, and the creators of MLB 2K11 looked at video from almost every one of them while preparing the 2011 version of the baseball simulation game, according to game designer Sean Bailey. “These videos are the same broadcasts that fans at home watch,” says Bailey, a developer with 2K Sports. Bailey shares insights into the painstaking process of getting the simulations right, including bringing top baseball talent like the Philadelphia Phillie's star pitcher Roy Halladay into the studio.
At FMX 2011, AWN sat with ILM vfx supervisor Ben Snow and Pixar's Global Tech and Research TD Christophe Hery. If you’re interested in lighting, shading, rendering, the ground-breaking work done on Davey Jones along with other insights into ILM and Pixar filmmaking, these interviews are for you.
Enrico Casarosa provides an exclusive sneak peek about his first Pixar short, premiering this week at Annecy.
Rick DeMott chats with director Lauren Montgomery about bringing the Green Lantern Corps to life in Green Lantern: Emerald Knights.
Special Guests: RISD Senior Animation Students 2011
Live, from the Rhode Island School of Design, graduating senior animation students take over the show and grill the very Alan Foreman and Joel Frenzer on their animation information. Topics: jobs in animation immediately after school, maintaining your own art practice while working in the studio, secrets of FFAF podcast production, beatboxing, general fears, and the rapture. Refereed by RISD Animation Professor All-Stars, Amy Kravitz and Bryan Papciak.
Marc Petit, Senior Vice President of Autodesk’s Media & Entertainment division, talks about how studios are meeting the challenges of economic uncertainty and workforce globalization and how his company plans to meet future need for technology tools, including adoption of Open Source standards.
Bill Kroyer, animation director, teacher and one of the board of governors of the Motion Picture Academy, shares his thoughts on the original Tron, where it broke new ground and what impact it had on the computer animation field. He also talks about the new digital animation program at Chapman as well as some of the political issues animation faces within the Motion Picture Academy.
Jeff Okun is not afraid to speak honestly about subjects the make some uncomfortable, nor take positions that might rub some people the wrong way. The bottom line is that everyone working in film and television today knows fundamental change is afoot in how shows are financed and produced and that the visual effects industry has taken a tremendous beating the last few years, especially in California. The question is what to do about it.
At GDC, Arti Gupta chatted with Blizzard Entertainment’s Frank Pearce about the latest World of Warcraft expansion, Cataclysm, as well as integrating mobile phone applications to support the experience of their core games and developing for fans new and old alike.
Tsvika Oren has been deeply involved in animation for the better part of 30 years - creating, teaching, writing, judging, jurying…
DC Universe Online, which launched in January for the PC and PS3, presented some unique development challenges. MMOs are notoriously difficult to create, but Sony Online Entertainment and Everquest veteran Chris Cao rose to the challenge. The game director of DC Universe Online talked to us about the game’s launch and what’s next.
Special Guests: Michael Markman / Sheila Sofian & David Fain
The sounds of chewing, the sounds of music, the sounds of talking. Episode 22 of the Frenzer Foreman Animation Forum. Featuring: Joel, Alan, Sam Olschan, Computer, Guests, Alan's Cat, Beef Jerky, Sinatra, Elvis, Plucky Duck, Animated Documentaries, and Ricky Gervais. Enjoy.
When it comes to video games, Valve Software was one of the early game studios to emphasize the importance of interactive narrative in shooters like Half-Life. Storytelling remains an integral part of all of Valve’s games. And Erik Wolpaw is one of the top writers at the Seattle game studio. Gabe Newell hired Wolpaw at Valve, where he’s worked on the story and dialogue for games like Portal 1, Left 4 Dead and now Portal 2. Wolpaw talks about the creation of Valve’s much-anticipated Portal 2, which ships in April, in this exclusive interview.