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Article Type: Interview

Blogs Thought Leaders: Kyle Orland

By Dan Sarto | Thursday, October 20, 2011 at 4:22am

Innovation takes many forms within the gaming space, often beginning with insight and inspiration from a single person, be they a game developer, an engineer, a sociologist or anything else within the industry. That’s why we’re tracking down these thought leaders to give you a sneak peek of the digital arts future through their eyes. In this installment, we sit down with Kyle Orland, a games journalist who writes for Gamasutra. Orland gives his thoughts on the impact journalism will have on the future of gaming and the relationship between the two.

Blogs India’s Growing Visual Effects Industry

By Dan Sarto | Wednesday, September 28, 2011 at 4:22pm

Can you name the country that leads the world in movie ticket sales and the number of films produced? Hint: It’s not the United States. According to online sources, that country is India. Thanks to the huge demand for entertainment, India has become a hotbed for computer graphics and animation. The country offers talented technicians, competitive pricing and finished work of the highest quality, all on blockbuster titles you’re sure to recognize.

Blogs Interview with 'La Luna' Director Enrico Casarosa

By Joe Strike | Monday, September 26, 2011 at 5:00am

The year-plus early teaser trailer is a given for spectacular genre movies nowadays… but how about the full release of an entire movie – an animated Pixar film at that – some ten months before its official premiere? In this case however, the Pixar film in question runs all of seven minutes and is set to accompany the summer 2012 release of Brave, Pixar’s next full-length feature. It’s called La Luna, and it’s the story of a boy, his dad, granddad… and their peculiar relationship with the celestial body of the title.

Blogs Frenzer Foreman Animation Forum (podcast) x 25

Special Guest: Sean Kenin

Welcome to the most current content-ed and contented episode of the FFAF oeuvre. Alan and Joel sit down with the very Sean Kenin, voice-actor to the stars, to discuss his unique and defining role in the hit smash cinema-kapow, The Smurfs. Sean Kenin - made of pure magic.

PLUS, stick around for a very special bonus montage audio fantasy spectacle at the end of the end of the end music.

Blogs Frenzer Foreman Animation Forum (podcast) x 24

Few FFAF episodes have challenged the potent potential of what a jam-packed powder-keg of animation multilarities can elicit in the burgeoning minds of those seeking more lore and eternal wisdom of this frame-by-frame La Bamba than number 24. This show is huge. Ron Diamond + Dan Sarto = how to invent and maintain an international animation archive and animation short distribution empire while enjoying the best of Scotch and olive canning. The Animation Room + The Animation Room = how to create an animation studio boyband right out of college. And finally, Billy + Bill + William Frenzer = how to develop treasured American comedy songs into animated music videos that change the course of human history. Perfection, sometimes, does not take time.

Blogs Creating the Baseball Simulation in MLB 2K11: Part 1

By Dan Sarto | Tuesday, July 12, 2011 at 8:37am

There were over 2,000 games in the 2010 major league baseball season, and the creators of MLB 2K11 looked at video from almost every one of them while preparing the 2011 version of the baseball simulation game, according to game designer Sean Bailey. “These videos are the same broadcasts that fans at home watch,” says Bailey, a developer with 2K Sports. Bailey shares insights into the painstaking process of getting the simulations right, including bringing top baseball talent like the Philadelphia Phillie's star pitcher Roy Halladay into the studio.

Blogs An Interview with ILM’s Ben Snow and Pixar’s Christophe Hery

By Dan Sarto | Monday, July 11, 2011 at 5:49pm

At FMX 2011, AWN sat with ILM vfx supervisor Ben Snow and Pixar's Global Tech and Research TD Christophe Hery. If you’re interested in lighting, shading, rendering, the ground-breaking work done on Davey Jones along with other insights into ILM and Pixar filmmaking, these interviews are for you.

Blogs Frenzer Foreman Animation Forum (podcast) x 23

Special Guests: RISD Senior Animation Students 2011

Live, from the Rhode Island School of Design, graduating senior animation students take over the show and grill the very Alan Foreman and Joel Frenzer on their animation information. Topics: jobs in animation immediately after school, maintaining your own art practice while working in the studio, secrets of FFAF podcast production, beatboxing, general fears, and the rapture. Refereed by RISD Animation Professor All-Stars, Amy Kravitz and Bryan Papciak.

Blogs An Interview with Marc Petit, Senior VP of Autodesk M&E

By Dan Sarto | Friday, June 3, 2011 at 3:32pm

Marc Petit, Senior Vice President of Autodesk’s Media & Entertainment division, talks about how studios are meeting the challenges of economic uncertainty and workforce globalization and how his company plans to meet future need for technology tools, including adoption of Open Source standards.

Blogs An Interview with Animation Director Bill Kroyer

By Dan Sarto | Monday, May 23, 2011 at 3:36pm

Bill Kroyer, animation director, teacher and one of the board of governors of the Motion Picture Academy, shares his thoughts on the original Tron, where it broke new ground and what impact it had on the computer animation field. He also talks about the new digital animation program at Chapman as well as some of the political issues animation faces within the Motion Picture Academy.

Blogs An Interview with VES Chairman Jeff Okun

By Dan Sarto | Monday, May 23, 2011 at 12:50pm

Jeff Okun is not afraid to speak honestly about subjects the make some uncomfortable, nor take positions that might rub some people the wrong way. The bottom line is that everyone working in film and television today knows fundamental change is afoot in how shows are financed and produced and that the visual effects industry has taken a tremendous beating the last few years, especially in California. The question is what to do about it.

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