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Article Type: Interview

Blogs The Devil in the Details: Technical Artist Julian Love on Diablo III Part 1

By Dan Sarto | Thursday, December 22, 2011 at 4:23pm

Lead technical artist Julian Love is a nine-year Blizzard veteran. He’s been working on Diablo III almost as long as fans have been waiting for the game. We spoke to Love about the long-gestating project, Blizzard’s approach to making games and the role of the technical artist in development.

Blogs Rubber Plants and Reptiles

There are films that have blitzed my senses into giddy, drunken stupors of delirium and bewilderment, riotous exhalings of creativity, desperation, and experimentation. Too often, these voices expire as rapidly as they respired, brief greetings before vanishing into the crowded darkness. One of the first animation films to short circuit me was Hilary by then Royal College of Art graduate, Anthony Hodgson.

Blogs Frenzer Foreman Animation Forum (podcast) x 26

Joel and Alan sit down with the very Linda Beck, newly inaugurated ASIFA East President, Animator, Producer, Actress, and Former Temp, to talk about those roles and birthing a human. Plus a BIG ANNOUNCEMENT, which, if you are reading this online, trumps it's impact: the new Frenzer Foreman Animation Forum website revealed at long last!

Blogs Todd Howard Talks Skyrim

By Dan Sarto | Monday, November 21, 2011 at 5:38pm

Bethesda Softworks showcased the much-anticipated Elder Scrolls V: Skyrim at Gamescom 2011 this summer in Cologne, Germany, allowing fans to check out the successor to the award-winning blockbuster hit Oblivion. Bethesda Game Studios has been hard at work on this new role-playing game (RPG), developing a brand-new game engine -- the Creation Engine -- for the open-world experience.

Blogs Thought Leaders: Kyle Orland

By Dan Sarto | Thursday, October 20, 2011 at 4:22am

Innovation takes many forms within the gaming space, often beginning with insight and inspiration from a single person, be they a game developer, an engineer, a sociologist or anything else within the industry. That’s why we’re tracking down these thought leaders to give you a sneak peek of the digital arts future through their eyes. In this installment, we sit down with Kyle Orland, a games journalist who writes for Gamasutra. Orland gives his thoughts on the impact journalism will have on the future of gaming and the relationship between the two.

Blogs India’s Growing Visual Effects Industry

By Dan Sarto | Wednesday, September 28, 2011 at 4:22pm

Can you name the country that leads the world in movie ticket sales and the number of films produced? Hint: It’s not the United States. According to online sources, that country is India. Thanks to the huge demand for entertainment, India has become a hotbed for computer graphics and animation. The country offers talented technicians, competitive pricing and finished work of the highest quality, all on blockbuster titles you’re sure to recognize.

Blogs Interview with 'La Luna' Director Enrico Casarosa

By Joe Strike | Monday, September 26, 2011 at 5:00am

The year-plus early teaser trailer is a given for spectacular genre movies nowadays… but how about the full release of an entire movie – an animated Pixar film at that – some ten months before its official premiere? In this case however, the Pixar film in question runs all of seven minutes and is set to accompany the summer 2012 release of Brave, Pixar’s next full-length feature. It’s called La Luna, and it’s the story of a boy, his dad, granddad… and their peculiar relationship with the celestial body of the title.

Blogs Frenzer Foreman Animation Forum (podcast) x 25

Special Guest: Sean Kenin

Welcome to the most current content-ed and contented episode of the FFAF oeuvre. Alan and Joel sit down with the very Sean Kenin, voice-actor to the stars, to discuss his unique and defining role in the hit smash cinema-kapow, The Smurfs. Sean Kenin - made of pure magic.

PLUS, stick around for a very special bonus montage audio fantasy spectacle at the end of the end of the end music.

Blogs Frenzer Foreman Animation Forum (podcast) x 24

Few FFAF episodes have challenged the potent potential of what a jam-packed powder-keg of animation multilarities can elicit in the burgeoning minds of those seeking more lore and eternal wisdom of this frame-by-frame La Bamba than number 24. This show is huge. Ron Diamond + Dan Sarto = how to invent and maintain an international animation archive and animation short distribution empire while enjoying the best of Scotch and olive canning. The Animation Room + The Animation Room = how to create an animation studio boyband right out of college. And finally, Billy + Bill + William Frenzer = how to develop treasured American comedy songs into animated music videos that change the course of human history. Perfection, sometimes, does not take time.

Blogs Creating the Baseball Simulation in MLB 2K11: Part 1

By Dan Sarto | Tuesday, July 12, 2011 at 8:37am

There were over 2,000 games in the 2010 major league baseball season, and the creators of MLB 2K11 looked at video from almost every one of them while preparing the 2011 version of the baseball simulation game, according to game designer Sean Bailey. “These videos are the same broadcasts that fans at home watch,” says Bailey, a developer with 2K Sports. Bailey shares insights into the painstaking process of getting the simulations right, including bringing top baseball talent like the Philadelphia Phillie's star pitcher Roy Halladay into the studio.

Blogs An Interview with ILM’s Ben Snow and Pixar’s Christophe Hery

By Dan Sarto | Monday, July 11, 2011 at 5:49pm

At FMX 2011, AWN sat with ILM vfx supervisor Ben Snow and Pixar's Global Tech and Research TD Christophe Hery. If you’re interested in lighting, shading, rendering, the ground-breaking work done on Davey Jones along with other insights into ILM and Pixar filmmaking, these interviews are for you.

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