NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Article Type: Interview
Sony Pictures Animation story artist and director Kris Pearn discusses the many different hats a big studio animated feature film director wears.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
Independent animation filmmaker Regina Pessoa discusses the creative development process on her latest project, ‘Uncle Thomas and the Accounting of Days.’
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’
Co-head of fffects Scott Peterson discusses DreamWorks Animation’s CG-animated sequel, ‘How to Train Your Dragon 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Scanline VFX founder Thomas Zauner discusses the history and evolution of his company and eventual move into visual effects production as part of AWN’s series of exclusive video interviews from FMX 2014.
Indie animation king Bill Plympton and underground cartoonist Jim Lujan discuss their new feature collaboration coming in 2016.
The veteran Pixar producer discusses the dynamic working alongside director Pete Docter on the studio’s long awaited feature.
Director Gerald Potterton answers questions about his animated classic at the Montreal International Film Festival.
The Adult Swim series creator and executive producer discuss their “process” as Season Three at America’s worst college begins.
Chuck Peil, co-founder of Reel FX, talks about his studio’s evolution from animation and visual effects service house to mainstream animated feature film studio, the recently released ‘The Book of Life’ and more as part of AWN’s series of exclusive video interviews from FMX 2014.
The veteran DreamWorks Animation director discusses the film’s eight-year journey from children’s book to big screen.
The New York indie animator riffs on her struggles with depression, film financing, gender bias and the challenges of making her first feature film.
Don Parker, senior director on Autodesk’s Shotgun team, talks about the software’s use on 300: Rise of an Empire as well as how integrating production technologies impacts a studio’s ability to manage movie production as part of AWN’s series of exclusive video interviews from FMX 2014.
David Morin, a driving force at Autodesk in virtual production standards and technology, talks about the growing significance and future role of virtual production technologies in moviemaking as part of AWN’s series of exclusive video interviews from FMX 2014.