The directors of Comedy Central’s sophomore animated hit have found comedy gold in the hills of a dysfunctional national park.
Article Type: Interview
Henry Selick reflects on his groundbreaking classic, a misleading headline, a Shadow King and the road ahead.
Previs supervisor Mark Nelson walks us through almost 18 months of previsualization on Rob Stromberg’s hit film.
Curating innovative campaigns and producing award-winning content, executive producer Marisa Fiechter joins Psyop.
A visually intriguing re-exploration of "dog as man’s best friend" set in a surreal industrial world.
New short combines high-end visual effects and creature animation with an astronaut’s inadvertent lapse in judgment to hilarious effect.
Chris Robinson’s candid interview with the longtime producer, hard at work charting a new studio course in an increasingly digital world.
Art director and character designer Mariano Epelbaum, who recently helped complete Argentina’s Oscar-winning director Juan José Campanella’s 3D animated feature ‘Foosball’, talks about his roots, his creative process, and his work for the film.
Watch Method Studios Chief Creative Officer Dan Glass talk about his work on Cloud Atlas at VIEW 2012.
The long-time DisneyToon Studios production exec discusses the rigors and pressures of bringing Planes to the screen.
Four and a half years in the making, the long-time direct-to-DVD studio’s biggest feature finally lands in U.S. theatres.
VFX Supervisor Richard R. Hoover discusses our favorite little blue friends, plus a CG cat, warm-gray Naughties and a tight Paris location shoot.
The legendary indie animator talks about his brand new film and the Kickstarter campaign that saved the production.
AWN's The Miscweant talks to Elliot Cowan, who is in the home stretch of creating the feature-length The Stressful Adventures of Boxhead and Roundhead, an expansion of the animated shorts the veteran animator/animation director has been creating since 2006.
Program Director Nicolás Villarreal shares his insights on the school’s new visual development degree program as well as the challenges of helping students become working professionals.
The production veteran shares her insights on the trials and tribulations of bringing Pixar’s hit feature to the big screen.
Cinesite VFX Supervisor Matt Johnson tells a tale of two “digital” cities in recreating key environments for Marc Forster’s new zombie film.
The first-time director discusses the dynamics, pressure and satisfaction of helming Pixar’s first prequel.