Iloura’s VFX supervisor tackles the effects for George Miller’s iconic post-apocalyptic adrenaline-filled feature, including a toxic sandstorm and evil warlord Immortan Joe’s stronghold, The Citadel.
Article Type: Interview
The prolific voice of SpongeBob SquarePants riffs on the second box office hit from Nickelodeon’s improbably successful animated cartoon franchise.
China’s most prominent independent animator is both frustrated and inspired by an indifferent and often troubled domestic filmmaking landscape.
The Oscar-winning director of ‘For the Birds’ discusses his work as production designer on Pixar’s upcoming animated feature.
Director Hiromasa Yonebayashi discusses his latest heroines, 2D animation and the future of Japan’s famed Studio Ghibli.
VFX supervisor Alessandro Cioffi and animation supervisor Simone Kraus of Trixter Studios discuss their work for Marvel's super powered ‘Avengers: Age of Ultron.'
Senior animator Chip Lotierzo and art director Tom Cardone discuss their respective roles on Blue Sky’s animated features, including ‘Rio 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
CG supervisor Damien Gray discusses Animal Logic’s animated feature ‘The LEGO Movie’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Doug Cooper discusses the role of Visual Effects Supervisor at DreamWorks Animation’s as part of AWN’s series of exclusive video interviews from FMX 2014.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Actor, teacher, and “Acting for Animators” author Ed Hooks discusses his transition from teaching actors to teaching animators and some of the common misconceptions about character performance as part of AWN’s series of exclusive video interviews from FMX 2014.
Xbox creative director Habib Zargarpour talks about moving from the feature film business into the gaming industry as part of AWN’s series of exclusive video interviews from FMX 2014.
Independent animation director Juan Pablo Zaramella discusses his beginnings as a filmmaker making animated shorts, his inspiration and his creative process.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Sony Pictures Animation story artist and director Kris Pearn discusses the many different hats a big studio animated feature film director wears.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
Independent animation filmmaker Regina Pessoa discusses the creative development process on her latest project, ‘Uncle Thomas and the Accounting of Days.’
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’
Co-head of fffects Scott Peterson discusses DreamWorks Animation’s CG-animated sequel, ‘How to Train Your Dragon 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.