Article Type: Interview
Tsvika Oren has been deeply involved in animation for the better part of 30 years - creating, teaching, writing, judging, jurying…
DC Universe Online, which launched in January for the PC and PS3, presented some unique development challenges. MMOs are notoriously difficult to create, but Sony Online Entertainment and Everquest veteran Chris Cao rose to the challenge. The game director of DC Universe Online talked to us about the game’s launch and what’s next.
Special Guests: Michael Markman / Sheila Sofian & David Fain
The sounds of chewing, the sounds of music, the sounds of talking. Episode 22 of the Frenzer Foreman Animation Forum. Featuring: Joel, Alan, Sam Olschan, Computer, Guests, Alan's Cat, Beef Jerky, Sinatra, Elvis, Plucky Duck, Animated Documentaries, and Ricky Gervais. Enjoy.
When it comes to video games, Valve Software was one of the early game studios to emphasize the importance of interactive narrative in shooters like Half-Life. Storytelling remains an integral part of all of Valve’s games. And Erik Wolpaw is one of the top writers at the Seattle game studio. Gabe Newell hired Wolpaw at Valve, where he’s worked on the story and dialogue for games like Portal 1, Left 4 Dead and now Portal 2. Wolpaw talks about the creation of Valve’s much-anticipated Portal 2, which ships in April, in this exclusive interview.
Rift, the new PC MMO, launched on March 1 in the United States and days later in Europe and Australia. The game debuts on a crest of positive buzz garnered through a slew of well-received beta events. But launching a successful online game is as much about follow-through as it is about first impressions. Trion Worlds design producer Hal Hanlin talks about his company’s philosophies on keeping customers happy, leveraging technologies and, of course, making great games.
The acclaimed director of the latest mind-bender discusses his first original movie as well as his vision for The Man of Steel.
Ric Viers not only creates vast libraries of sound effects, he also shares his knowledge with anyone who wants to create their own sounds.
After tackling Pirates, Gore Verbinski tells us what it was like going on his first animated adventure with Johnny Depp and ILM.
The Lost Thing's co-directors discuss the challenges of adapting a poetic book dedicated to overcoming apathy.
Sony's acclaimed supervisor discusses going down the rabbit hole once again along with the other nominees.
Garrett Romaine recently caught up with Jun Takeuchi (and his interpreter) of Japanese gaming company Capcom to discuss his start in gaming and his thoughts on the industry’s future.
Interactive entertainment’s answer to art-house films is indie game development. Titles like Minecraft, Recettear and World of Goo have captured a legion of forward-thinking fans’ and bedroom coders’ imaginations alike. But despite consistently raising the bar for innovation and creativity, life left of the keyboard isn’t all fun and games. Dave Gilbert, founder of indie adventure-game studio Wadjet Eye Games (The Blackwell Legacy , Puzzle Bots ), explains the indie life to Scott Steinberg.