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Article Type: Interview


Frenzer Foreman Animation Forum (podcast) x 22

Special Guests: Michael Markman / Sheila Sofian & David Fain

The sounds of chewing, the sounds of music, the sounds of talking. Episode 22 of the Frenzer Foreman Animation Forum. Featuring: Joel, Alan, Sam Olschan, Computer, Guests, Alan's Cat, Beef Jerky, Sinatra, Elvis, Plucky Duck, Animated Documentaries, and Ricky Gervais. Enjoy.


Talking 'Portal 2' With Valve Software’s Erik Wolpaw

By Dan Sarto | Friday, March 25, 2011 at 9:39am

When it comes to video games, Valve Software was one of the early game studios to emphasize the importance of interactive narrative in shooters like Half-Life. Storytelling remains an integral part of all of Valve’s games. And Erik Wolpaw is one of the top writers at the Seattle game studio. Gabe Newell hired Wolpaw at Valve, where he’s worked on the story and dialogue for games like Portal 1, Left 4 Dead and now Portal 2. Wolpaw talks about the creation of Valve’s much-anticipated Portal 2, which ships in April, in this exclusive interview.


Hal Hanlin Talks 'Rift'

By Dan Sarto | Friday, March 25, 2011 at 9:31am

Rift, the new PC MMO, launched on March 1 in the United States and days later in Europe and Australia. The game debuts on a crest of positive buzz garnered through a slew of well-received beta events. But launching a successful online game is as much about follow-through as it is about first impressions. Trion Worlds design producer Hal Hanlin talks about his company’s philosophies on keeping customers happy, leveraging technologies and, of course, making great games.


Independent’s Day: The Reality of Indie Game Development

By Dan Sarto | Wednesday, February 9, 2011 at 9:02am

Interactive entertainment’s answer to art-house films is indie game development. Titles like Minecraft, Recettear and World of Goo have captured a legion of forward-thinking fans’ and bedroom coders’ imaginations alike. But despite consistently raising the bar for innovation and creativity, life left of the keyboard isn’t all fun and games. Dave Gilbert, founder of indie adventure-game studio Wadjet Eye Games (The Blackwell Legacy , Puzzle Bots ), explains the indie life to Scott Steinberg.

Animation Blogs

Frenzer Foreman Animation Forum (podcast) x 21

Special Guest: Ottawa International Animation Festival - Part 2

The Big Bang, Opposable Thumbs, Fire, the Wheel, Chop-Sticks, Animal Husbandry, The Mona Lisa, Gigli, Head-On, the Frenzer Foreman Animation Forum. Now, the most exciting conclusion to the most anticipated part 2 part of the most recorded audio podcast by the Frenzer Foreman Animation Forum at the Ottawa International Animation Festival in 2010...

Disney Blogs

From Disney to Ground Zero and Beyond - The Ron Barbagallo Interview

By Joe Strike | Monday, January 31, 2011 at 10:26am

Once upon a time animation art wasn't worth the celluloid it was painted on. Art that would now be worth tens of thousands of dollars was washed or thrown away – and what was saved often handled thoughtlessly or just forgotten about. Things have changed since then, changed a lot. People now realize that animation art is exactly that - a thing of beauty in its own right, and a cultural heritage to be cherished and preserved. Preservation is where Ron Barbagallo comes into the picture.