Supervising producer Marty Isenberg talks about Disney XD’s latest animated TV series based on Marvel’s comic book and feature film universe.
Article Type: Interview
After 16 years of touring his annual animated short film program around the world, Acme Filmworks founder and producer Ron Diamond releases his latest program in theatres for the first time.
Director Pat Smith talks about animating lost and rare interviews with stars like Hunter S. Thompson and Lou Reed for his new web mini-series.
With the Adult Swim series finale set to air this week -- including a song from Rock legend Patti Smith -- creative studio Awesome Inc. reflects on the minimal animation and maximum fun of the beloved show.
The veteran producer discusses Disney’s celebrated animation shorts program and their latest DVD collection release.
Beijing’s BaseFX founder and CEO Chris Bremble discusses the process and challenges of producing animation and visual effects for the most successful feature film in Chinese history.
Co-directors Richard Starzak and Mark Burton bring our favorite sheep and his cheeky hijinks to the big screen in their new stop-motion film.
Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.
German animation and VFX studio embarks on its first CG animated feature, 'Manou the Swift,' with a pipeline that includes Autodesk 3ds Max, The Foundry’s NUKE, Pixologic ZBrush, and Chaos Group’s V-Ray.
Dan Harmon and Justin Roiland brace for a second season of sci-fi insanity on the Adult Swim hit comedy.
DreamWorks Animation veteran and series director Elaine Bogan details the production process from storyboarding through final delivery on DWA’s hit series that further explores the world of the ‘How to Train Your Dragon’ franchise.
Emmy award-winning artist and director Paul Rudish discusses the development process for new story ideas for the iconic Disney characters and describes Disney Television Animation’s storyboarding and production process.
Illumination Mac Guff director Kyle Balda discusses the challenges of bringing Illumination’s CG-animated feature, ‘Minions,’ to the screen.
The co-director of Illumination Entertainment’s highly anticipated animated spin-off details the challenge of giving the loveable yellow sidekicks of ‘Despicable Me’ and ‘Despicable Me 2’ their own film.
Four years in the making, two-time Oscar nominee trades in his familiar comedic 2D animation style for slow-paced storytelling in a brand-new stop-motion short film.
MPC VFX Supervisor Sheldon Stopsack examines the ins and outs of digitally recreating an iconic action hero for Paramount’s ‘Terminator’ franchise reboot.
What’s in the water at RISD that gives the school such a creative spark? A group of ex-students offers their opinions.
In this four-part interview from FMX 2015, Christopher Townsend, the overall VFX Supervisor on ‘Avengers: Age of Ultron,’ provides a detailed overview of the key components of the Marvel Studios tentpole.
In this two-part interview from FMX 2015, Digital Domain founder and former CEO Scott Ross discusses the major issues affecting today’s visual effects industry, including flawed economic models, lack of a trade association, studio wage collusion, and government subsidies.
Previs supervisor Todd Constantine talks previsualization of earthquakes, tsunamis and bursting dams on the hit disaster movie ‘San Andreas.’
Tefft Smith II discusses the extensive use of pitchvis, previs, techvis and postvis on Brad Bird’s new fantasy adventure.
The NFB and animator Claude Cloutier lift the hood on his compelling new “Anti-CARS” animated short film.