[FIGURE 6-7] In Figure 6. the water surface is generated as a result of displacement mapping, while the particle splashes were...
[FIGURE 6-7] In Figure 6. the water surface is generated as a result of displacement mapping, while the particle splashes were extra geometry created in RealFlow. Figures 7 is a scene from Mark Smith’s animation project Monolith.
![[FIGURE 6-7] In Figure 6. the water surface is generated as a result of displacement mapping, while the particle splashes were...](http://www.awn.com/files/imagepicker/1/mayaplug05_Maya-fig6-7.jpg)









