[FIGURE 6-7] In Figure 6. the water surface is generated as a result of displacement mapping, while the particle splashes were...

[FIGURE 6-7] In Figure 6. the water surface is generated as a result of displacement mapping, while the particle splashes were...
[FIGURE 6-7] In Figure 6. the water surface is generated as a result of displacement mapping, while the particle splashes were extra geometry created in RealFlow. Figures 7 is a scene from Mark Smith’s animation project Monolith.