Through his experienced eyes, Steven Walsh takes a look at the future of feature films in Europe. Will Cartoon Movie prove to be as successful as the Cartoon Forum? What's at stake and play...
All AWN Content
Animating for television series has evolved a great deal over the past twenty-five years and the incorporation of digital equipment and procedures is a huge part of this evolution. Here Sylvia Edwards details the production process and how digital tools are impacting the traditional model.
Have you tried to dress an elephant lately? Jan Sawkins does every day! Read on as she outlines the lay of the land as it applies to co-producing animated television series in Europe.
While they are two very different mediums, with different demands and dollars, the development of a video game compares with the production of a movie -- and so do their audiences. Jacquie Kubin explains.
Welcome to Producing Animation, Catherine Winder and Zahra Dowlatabadi's new book, which discusses the nuts and bolts and beyond, of the mysterious art of producing.
Renowned drawing instructor Glenn Vilppu continues with his sixth sketching on location teaching installment. This month he is discussing the artists most basic of tools and how it should be properly used: the pencil!
This month the Animation Pimp, Chris Robinson, takes on the Academy of Arts and Sciences. Three films? Three films represent all the international animation arena has to offer?!
The Brussels Cartoon and Animated Film Festival celebrated its 20th anniversary. Join us for a special photo gallery of twenty years.
Veteran animation director Paul Brizzi reviews Ed Hooks' book, which combines his years of theater and teaching experience to reveal principles Brizzi says ring true.
Fred Patten reviews the latest anime releases including: Trigun, Shamanic Princess, Blue Seed, Silent Service and Maze.
Animation World Magazine's yearly "Publisher's Notebook" column introducing the April 2001 issue, where co-publisher Dan Sarto contemplates the past rocky year and mulls over headlines that never were.
Advertising & Promoting To Kids: Monday, September 10 - Tuesday, September 11, 2001, New York, New York USA.
The Tehran International Animation Festival ran February 19 - 22, 2001. Nag Vladermersky was lucky enough to attend and relates his experiences animated and otherwise.
Marie Beardmore sits down with Marc du Pontavice to learn about the many facets of Xilam as it takes to television, gaming, the Web, features and more.
How have we all ended up in this animated world? Martin "Dr. Toon" Goodman relates his journey into animation fandom. Does it resemble your own?
Heather Kenyon finds out how some of the past years' leading independent films were funded. From Flying Nansen, to On the Possibility of Love, to Rejected, to Clandestino and more, we find out how these clever filmmakers positioned themselves in the money.
Okay, so maybe ten years is an exaggeration, but why do the majors' feature films take so long to make? Evan Backes investigates.
New to Flash and don't have a clue? James Dalby outlines Flash's strong points from utilization to staffing. If you have a story to tell in five minutes or less, Flash may be just the thing you need.
San Francisco, California-based Mondo Media, a leading online animation and syndication company, cut 28 of its 110 employees on Monday, March 26. The cuts affected all areas of the company. According to Robin Harper, senior VP of marketing, the layoffs do not signal fiscal trouble. There is no financial crisis at the company. We recently raised $17 million, and this layoff is a proactive move to ensure the longevity of the company through the current economic downturn, she said.
Softimage announced on Thursday, March 29, that it is restructuring its business operations, resulting in the loss of 47 jobs worldwide, 37 of which are coming from the companys Montreal headquarters. Laid off employees will receive a severance package. Despite the cutbacks, more than 200 people will continue to be employed at the Montreal facility.
Munichs TV-Loonland AG has beaten their fiscal year 2000 business forecasts, posting significant gains in revenue and earnings. Figures released by the company show revenue at DM 145.1 million, a tenfold increase over last year. Earnings, forecast at DM 11.5 million, rose to DM 16.1 million. Net earnings per share rose to EUR 1.26. Earnings before interest and tax (EBIT) improved to DM 21.4 million, while earnings before interest, tax and depreciations (EBITDA) improved to DM 40.6 million. The company states they have liquid reserves of about DM 65 million.
The Academy of Interactive Arts and Sciences (AIAS) has announced the recipients of its 4th annual Interactive Achievement Awards. The Awards were presented at a gala event held in San Jose at Polly Esthers on March 22. DIABLO II (PC), developed and published by Blizzard Entertainment, garnered three awards, including the top honor of overall Game of the Year 2001 and Computer Game of the Year.
R!OT has added 3D animator and visual effects artist Dominic Daigle to their animation staff. Prior to R!OT, Daigle worked at Montreal-based Ice Storm Digital, where he worked on the 22-episode series THE SECRET ADVENTURES OF JULES VERNE. His other credits include the films THE SOUND OF THE CARCERI and THE RED VIOLIN, the TV series THE REAL ADVENTURES OF JONNY QUEST and spots for Coke, Molson Dry and Chevy's Venture. Daigle said, "My favorite projects are those where the effects are invisible.
Click 3X has expanded its creative staff by adding two new designer/directors Michael Wiehart and Christine Lin and a senior inferno* artist Steve Zourntos. Wiehart is one of four artists that formed Zurich-based motion-graphics design firm, Frame by Frame. He has won a Gold Lion at Cannes for his work on a spot for Pioneer. Wiehart said, "Early in my career, I tended to be involved in every aspect of my projects, from developing the idea, the concept, through production and post, and I've held onto that. I still like to do work on the machines.
Mixin Pixls has created visual effects for the Hyundai spot "Ice City," which launches the new EF Sonata for Korea. The commercial has a lone car entering an icy metropolis, which begins to melt the snow and bring life to the city. "To create the desired look, two production options were discussed," said Mixin Pixls' executive producer Dan Filice. "One was to shoot a miniature set and composite the necessary images. The second was to create the 'city' via computer animation.