Chapter 3: Animation For Dummies
The fact that your scene will be shown at the constant rate of 24 or 25 frames per second is what makes animation possible. Think of that steady frame rate as your (very fast!) rhythm section. What you will do with your animation poses and spacing against this steady frame rate is your counterpoint. Closely spaced phases of motion will appear to move slower when played back, and widely spaced phases will appear to move faster. Here is your basic animation tool in a nutshell: You are doing a counterpoint to a steady beat!