Bringing targeted advertising into game playing in a realistic manner is Adaboy's goal. Jacquie Kubin reports on the benefits to game creators.
Jacquie Kubin looks at how and why packaged gaming companies are adding on-line elements to their business plans.
The adult gamer isn't just looking for a shoot-em-up type game. They are looking for sophistication. Jacquie Kubin looks at three games that are offering just that.
Gaming isn't just for kids anymore. It is now a multi-billion dollar business and it shows. Eric Huelsman reports from the Expo floor.
Gaming isnt just for kids anymore. It is now a multi-billion dollar business and it shows. Eric Huelsman reports from the Expo floor.
Cartoon Network and Sega Dreamcast are bringing Gundam Wing to America from Japan where it is already a smash success. Jacquie Kubin reports.
Oddworld Inhabitants proves that gaming can be exciting - and intelligent with great characters, stories and animation. Jacquie Kubin pays a visit.
Jacquie Kubin reveals why edutainment is not elementary, when she investigates the new CD-Rom, Miss Spider's Tea Party, based on David Kirk's children's book.
As Jacquie Kubin relates the gaming industry is seeking more and more animators as new systems raise the aesthetic bar, making games faster, more realistic and well, animated.
Joseph Szadkowski reports on Sega's new Dreamcast system, the latest technology to hit the gaming world and put Sega back on top.
Nick Jr.'s dog Blue has taken pre-schoolers, and their parents, by storm. Judith Cockman reviews three Blue's Clues CD-Rom interactive games: ABC Time Activities, Blue's Birthday Adventure and Blue's 1,2,3 Time Activities.
While our first assumptions about gaming lead us to thoughts of a violent, action-packed, male dominated past-time, Jacquie Kubin reveals why it is important never to assume anything as the numbers certainly do not support this ideal anymore.
What's new in the gaming world? Joseph Szadkowski gives us the lowdown on the new animation related games from this year's E3.
A panel of gaming experts look deep into their crystal balls to predict where the industry is headed.
Why is the Sony PlayStation becoming the most popular home gaming console? Joseph Szadkowski sheds light on their shrewd, and simple, business plan.
Mark Morrison gives us the lowdown on the Australian multimedia world. Despite government support and eager talent, distance and distribution remain two challenges.
Pilot Daniel Rein applies his knowledge from both the Air Force and the commercial airlines business, to his top flight simulator game picks.
MIPCOM consultant Frederique Doumic answers her most frequently asked questions regarding the merging of the gaming and animation industries.
Doug TenNapel and Mike Dietz take us on a full tour of The Neverhood, a cutting-edge studio which uses claymation to create interactive games.