Mary Ann Skweres talks with the developers of the role-playing game Sudeki about their creative and technical processes.
The Pixel Priestess looks at how the world of VFX fits into its sister (brother?) universe of games.
Christopher Harz looks at the ever expanding possibilities in the mobile gaming sector going into 2004.
Karen Raugust reports on the growth and latest trends in online gaming, including the the upcoming gaming network, Phantom.net.
Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.
Gameplay demands more than just a hot hero and a fast thumb; Jacquie Kubin explores three unique game environments and the guys that live there.
Jacquie Kubin takes a look at how the dividing line between vfx technologies for movies and gaming is shrinking.
Leslie Bishko ran herself ragged jumping from one session to another at this year's GDC. Here she recounts the excellent panels, presentations, fascinating facts and new trends.
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.
While completing animation for gaming is similar in many ways to other forms of animation, there are some very particular concernslike console memory and interactivity that need to be kept always in mind. Bob Rafei of Naughty Dog explains. Includes QuickTime movie clips!
Oliver Wade reviews the book Animating Real-Time Game Characters by Paul Steed and gives the potential buyer some good advice on whether or not to make the purchase.
Greg Singer visited this year's Game Developers Conference and reports on the breadth of events and insights. From testing out the latest games to discussions of Wittgenstein as a means for simulating sophisticated social activity among game characters, there was something for everyone.
So, you've been reading the articles about how much work there is in gaming, but you don't know if your skills will cross over? Sylvia Edwards gives us an overview of the gaming production process and where its similarities and differences lie from more traditional animation fields.
NewKidCo is bringing some of the most well-known properties and characters into the childrens gaming arena. Jacquie Kubin gains insight from executive Paul Samulski.
Wow! If you haven't checked out the latest games and the newest platforms you need to. John Edgar Park did at E3 and reports on the advances.
While they are two very different mediums, with different demands and dollars, the development of a video game compares with the production of a movie -- and so do their audiences. Jacquie Kubin explains.
Upon seeing Joan Van Tassel's title, Heather Kenyon decides to investigate just what a digital media futurist is and what she has to say about this supposed digital future of ours.
Paul Younghusband visits Data Design Interactive and Artworld UK to reveal how they are going beyond gaming by leveraging their digital assets across many outlets.
Jacquie Kubin delves into gaming. From its history to its future, she discusses the brink that gaming is getting ready to leap, and yes, film industry, you should be looking over your shoulder...
While our first assumptions about gaming lead us to thoughts of a violent, action-packed, male dominated past-time, Jacquie Kubin reveals why it is important never to assume anything as the numbers certainly do not support this ideal anymore.