Janet Hetherington takes a look at Sonys new PlayStation Portable and the challenges of creating big games for the small screen.
Fred Galpern gazes into the future to see what is on the horizon of cutting-edge visual content in gaming.
Christopher Harz ventures back to the Game Developers Conference, which is quickly becoming the premiere event for the gaming industry.
Mary Ann Skweres sniffs out the 411 on UVPhactorys CG stylings for Pete Misers hip-hop video, Scent of a Robot.
Ellen Wolff explores how ILMs Stefen Fangmeier mixed cutting edge technology with a bit of old cinema magic to help conjure the retro look of Lemony Snicket.
Christopher Harz reports on the Serious Game Summit in Washington, D.C., which was a fascinating mix of the wild entertainment industry and the more focused training developers.
Tulay Tetiker talks with Alias president Doug Walker about acquiring Kaydara and expanding Alias global 3D presence.
Ellen Wolff talks with Oddworld Inhabitants Lorne Lanning as he considers the realtime CG technologies that will change gaming along with movies and TV.
Self-described gaming novice Rick DeMott traveled to the L.A. Convention Center for a crash course in gaming mania that is the Electronic Entertainment Expo E3.
Mark Ramshaw looks at the realtime 3D asset and coding trends in the U.K. videogames industry at the moment.
Mary Ann Skweres talks with the developers of the role-playing game Sudeki about their creative and technical processes.
The Pixel Priestess looks at how the world of VFX fits into its sister (brother?) universe of games.
Christopher Harz looks at the ever expanding possibilities in the mobile gaming sector going into 2004.
Karen Raugust reports on the growth and latest trends in online gaming, including the the upcoming gaming network, Phantom.net.
Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.
Gameplay demands more than just a hot hero and a fast thumb; Jacquie Kubin explores three unique game environments and the guys that live there.
Jacquie Kubin takes a look at how the dividing line between vfx technologies for movies and gaming is shrinking.
Leslie Bishko ran herself ragged jumping from one session to another at this year's GDC. Here she recounts the excellent panels, presentations, fascinating facts and new trends.
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.