Mixamo’s 3D character creator Fuse 1.0 heads to the Valve’s entertainment platform, Steam, allowing users to easily create 3D characters and import them into popular Steam games.
Reel FX bolsters their mobile apps catalog with the release of Shaving Face, a game that challenges users to quickly shave beards on restless, hair-loving characters.
Disney Junior brings the popular Doc McStuffins: Time For Your Check Up! app to Android devices in Google Play and for Kindle tablets in the Amazon Appstore.
The SIGGRAPH conference attracts the most respected technical and creative people from all over planet Earth.
Ryan Lesser of Harmonix takes us on a magical mystery tour through the making of The Beatles: Rock Band.
Janet Hetherington chats with MJ Chun about how The Sims 3 offers more customization, more animated emotion and more virtual drama in this never-ending life-simulation game.
Peter Rizkalla goes undercover with the creators of mob masterpiece follow-up The Godfather II from Electronic Arts.
OnLive may have been introduced at GDC, but Rearden founder and CEO Steve Perlman tells Bill Desowitz how the new cloud-based game service ties into his Contour Reality Capture system.
This month, Peter "The Rizk" Rizkalla reviews some guilty pleasure games: Resident Evil 5, Eat Lead: The Return of Matt Hazard, Tenchu: Shadow Assassins, Phantasy Star Portable and We Ski & Snowboard.
Pete Rizkalla chats with the Killzone 2 team at Guerrilla Games about how they created the game under fire from media and fanboys after the 2005 trailer was shown.
Peter "The Rizk" Rizkalla has a run at some pretty outstanding games this month, including Street Fighter IV, Afro Samurai, Big Bang Mini and F.E.A.R. 2: Project Origin.
VFX Supervisor Marc Kolbe gives a blow by blow account of the CG work in Street Fighter: The Legend of Chun-Li.
Peter "The Rizk" Rizkalla gets into indie games in February, including Mushroom Men: The Spore Wars, Ar tonelico II: Melody of Metafalica and Moon.
Peter Rizkalla talks with Mirror's Edge Art Director Johannes Soderqvist and Senior Animator Tobias Dahl to discover how the unique first-person shooter was created.
Jeff Okun tells VFXWorld how a modern technological approach informed the retelling of The Day the Earth Stood Still.
Before time runs out for gift giving, Peter "The Rizk" Rizkalla makes the case for Mortal Kombat vs. DC Universe, Ninjatown, Mirror's Edge, Tales of Symphonia: Dawn of the New World and Left 4 Dead.
Jeremy Luyties, the lead design director of the new Quantum of Solace videogame, takes Peter "The Rizk" Rizkalla through the James Bond paces along with the virtual Daniel Craig.
With the holidays tsunami approaching, Peter "The Rizk" Rizkalla unwraps Fable II, Dead Space, Wario Land: Shake It! and TNA iMPACT!
Variety being the spice of life, Peter "The Rizk" Rizkalla exposes himself to Star Wars: The Force Unleashed, Mercenaries 2: World in Flames, Galaga Legions and N+.
Peter "The Rizk" Rizkalla chats with Harmonix Art Director (and VFXWorld 3ds Max reviewer) Ryan Lesser about raising the bar with Rock Band 2.
In this month's column, Peter "The Rizk" Rizkalla checks out the extremity of Soulcalibur IV, Bionic Commando Rearmed, Too Human and Braid.