Cloud-Based Animation Platform Artella is Now Live!
Animators from ‘Toy Story,’ ‘Star Wars,’ ‘’Transformers,’ ‘Rango,’ ‘Wall-E’ and ‘The Incredibles’ establish a collaborative production platform to unite creative talent around the globe.
Animators from ‘Toy Story,’ ‘Star Wars,’ ‘’Transformers,’ ‘Rango,’ ‘Wall-E’ and ‘The Incredibles’ establish a collaborative production platform to unite creative talent around the globe.
Craig Caldwell, USTAR senior research professor at the University of Utah, discusses storytelling challenges in games.
Award-winning animation, design and VFX outfit establishes Melbourne studio led by creative director Luke Bicevskis and serving creative sectors in Asia and Australia.
Entertainment veteran will be overseeing all production at Troika’s 25,000 square foot facility in Hollywood, including the creative studio and live-action production subsidiary, Troika Production Group.
Former Rockstar Games developer releases historically accurate choose-your-own-adventure game documenting events from Iran’s 1979 revolution.
Prestigious Princeton Review ranks San Jose’s Cogswell College #19 in a list of the top 50 game design programs.
Former Digital Domain VFX and Compositing Supervisor oversaw work for spots for brands including Nike, Lexus, Cadillac, Nissan, Kia, ‘Assassin’s Creed’ and the ‘Destiny’ franchise.
Swarmbots, Servomechs, Junkbots and a nifty customized robot-building system highlight a solid but unspectacular release.
Sony Pictures Home Entertainment and Square Enix announce CG-animated feature film based on the global cinematic and game phenomenon.
Animation Mentor co-founders Bobby Beck, Shawn Kelly and Carlos Baena launch groundbreaking distributed cloud-based production system.
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Deadly Agent 47 returns in IO Interactive’s brand new video game reboot that tests your skills as a stealthy assassin.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Recipients include 30 developers, programmers and artists for their standout projects developed on Unreal Engine 4.
Ubisoft announces ongoing record sell-through sales for ‘Tom Clancy’s The Division,’ which has grossed more than $330 million worldwide in its first five days.
AWN game expert Spencer Fawcett tries to take back Manhattan in Ubisoft’s brand new third-person shooter game.
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’