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Category: Games

call for entries Headline News

VIEW Conference Announces 2017 Industry Speakers

Submissions for 18th annual VFX, computer graphics, games event running October 23-27, 2017 in Turin, Italy accepted through September 15.

3D Events

Trojan Horse was a Unicorn 2017 - Tróia, Portugal

Begins: September 18, 2017

Trojan Horse was a Unicorn 2017 (THU) a unique, annual 6-day festival for digital artists will take place in Tróia, Portugal from September 18 - 23, 2017.

Awards Events

Annecy’s MIFA Brings Together the Professional Animation Community

Begins: June 13, 2017

Mifa, the world’s largest marketplace for the professional animation community continues its expansion and opens its doors 6/13 – 6/16.

Reel FX Headline News

Reel FX Explores Alternate History in Animated Trailer for ‘Prey’

Reel FX director Barrett Lewis teams with digital agency AKQA to direct alternate history in-game animated trailer for new sci-fi/horror video game title from Bethesda Softworks and Arkane Studios.

Vicon Headline News

Vicon Launches New Motion Capture Software Shōgun at FMX 2017

New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.

Business Headline News

Sander Schwartz, SYBO Sign New Pact for ‘Subway Surfers’

Daytime Emmy-winning producer and former Warner Bros. Animation president signs with Copenhagen-based SYBO to take’ Subway Surfers’ from mobile game to animated series for television, film and other platforms.

FMX 2017 Headline News

‘Guardians of the Galaxy Vol. 2,’ ‘Ghost in the Shell’ & ‘Pearl’ Set for FMX 2017

Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.

FMX Blogs

WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 3:04pm

The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.

ITFS Headline News

ITFS Announces ‘Animation without Borders’ Theme for 2017

Twenty-fourth International Festival of Animated Film Stuttgart to feature screenings of ‘Zootopia,’  ‘Finding Dory,’ ‘Kung Fu Panda 3,’ ‘Ice Age: Collision Course,’ ‘Storks,’ and Japan’s ‘When Marnie Was There,’ as well as German productions ‘Die Häschenschule – Jagd nach dem goldenen Ei,’ ‘Ritter Rost 2 – das Schrottkomplott,’ ‘Mullewapp – eine schöne Schweinerei,’ and a tribute to ‘The Little Polar Bear’ filmmaker Thilo Graf Rothkirch.

FMX Blogs

WATCH: Epic Games’ Kim Libreri Talks ‘Paragon’ Cinematic Trailer and More at FMX 2016

By Dan Sarto | Friday, April 21, 2017 at 5:00pm

The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.

FMX Blogs

WATCH: Dr. Richard Marks Talks PlayStation Magic Lab and VR at FMX 2016

By Dan Sarto | Thursday, April 20, 2017 at 1:41pm

The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.

FMX 2017 Headline News

Luc Besson’s ‘Valerian’ in the Spotlight at FMX 2017

Production sessions at Germany’s international conference on animation, visual effects, VR, games and transmedia also to include ‘Star Wars: Rogue One’ and Kraftwerk 3D.

FMX VFXWorld

WATCH: AMD’s Raja Koduri Discusses GPU Technology, VR and More at FMX 2016

By Dan Sarto | Friday, April 14, 2017 at 5:17pm

The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.

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