‘Game Anim: Video Game Animation Explained’ 2nd Edition Now Available
The practical guide teaches the fundamentals of video game animation; new edition covers 2D and pixel art animation as well the latest in mocap and motion matching.
The practical guide teaches the fundamentals of video game animation; new edition covers 2D and pixel art animation as well the latest in mocap and motion matching.
The awards honor the best in German animation and screenplay, animated games, and innovation in business; awardees included ‘Butterfly Tale’ by Heidi Foss and Lienne Sawatsky, ‘Endzone – A World Apart’ developed by Gentlymad Studios, and Mitmalfilm UG with Uli Seis.
Ahead of its May 13 premiere, Netflix shares that the new season focuses on the collapse of Wallachia as a mysterious force attempts to resurrect Dracula, and nobody can be trusted.
Netflix’s upcoming animated series, based on Riot’s popular MOBA game ‘League of Legends,’ is set in a utopian region of Piltover and the oppressed underground of Zaun, following the origins of two ‘League’ champions.
Latest deep dive under the hood of Unreal Engine details challenges and real-time solutions for creating realistic-looking hair and fur.
New cloud-based pay as you go production service provides almost limitless, easily scalable access to high-power accelerated virtual workstations, high-speed storage, and on-demand rendering resources across Amazon’s global infrastructure.
Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.
Epic Games’ new grant and fellowship program aims to fund filmmakers who utilize Unreal Engine for real-time projects.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
Tech giant’s conference program will examine the future and boundaries of animation and VFX: the latest developments in USD; retopology tools for 3ds Max; Bifrost for Maya for visual programming; and remote studio collaboration with Shotgun.
Let the vampire hunting begin! Frederator Studios’ hugely popular anime series, based on the Konami video game, is back for Season 4.
Award pushes forward development of company’s innovative cutting edge virtual production cloud-based platform - Pixotope Live Cloud.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
With filmmaker promises not to shy away from the hugely popular video game’s iconic and gruesome killing blows, R-rated action-adventure hits theaters and HBO Max simultaneously on April 23.
Festival will celebrate animation from the African continent as well as belated 60th anniversary; the redesigned Mifa will run June 15-18.
Disney/Pixar and Baobab Studios sound artists honored at 68th Annual awards ceremony; ‘The Last of Us Part II,’ ‘Tenet,’ ‘Greyhound,’ and ‘The Mandalorian’ also recognized.
Pixar leads evening with wins in seven categories; Bastien Dubois’ ‘Souvenir Souvenir’ wins for Best Animated Short.
According to veteran producer John Evershed, streamers and broadcasters have ordered more than 100 new series across different genres, an incredible 100% increase from a year ago.
Netflix reveals series director and composer as well as character trailer of Leon and Claire, and zombies, as the White House suddenly goes dark; highly anticipated anime series to premiere exclusively on the streaming giant this July.
Mobile facial and body motion-capture iOS app for motion designers and VFX artists capitalizes on Apple’s AR-Toolkit; motion sequences can easily be brought into Cinema 4D.
MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.