Past Events :: Interactive

Dimension 3 2009, The Forum for the 3D Markets

Starts: Jun 02, 2009 - Ends: Jun 04, 2009
Submission Deadline: Jun 02, 2009
Location: Pantin, France
Website: http://www.dimension3-expo.com
For its third edition, Dimension 3 will be settle in the department of the Seine-saint-Denis, a region that strongly supports 3D research and production. This move will help the Forum to implement an animation plan in favor of the markets convergence

From June 2-4, 2009, Dimension 3 invites all the actors and professionals of the cinema, TV, video games, entertainment, communication or training industries to one of the most important event of the 3D industry in the world.

Displayed in the Centre National de la Danse in Pantin (5mn from Paris), this unique-in-Europe event is a meeting point for worldwide visitors. For 3 days, they will evaluate the maturity of the creation and visualization solutions dedicated to the 3D images and their application programs. This year, a space for the 3D production promotion will be added to the Dimension 3 professional exhibition area. In this Espace CREA the producers will present 3D content and their know-how. Added to those areas dedicated to professionals, Dimension 3 Immersion, an area for the visual experimentations, will be devoted to video games, the telephony but also to the 3D marketing tools and will be open to a broader audience.

Moreover, 60 international experts will be gathered at the International Forum dedicated to 3D images. They will talk about technologic, creative and economic topics in Dimension 3 conferences and Master classes. Display window of the international 3D production, Dimension 3 third edition will carry on its entertaining and didactic ambitions thanks to the Festival traveling in the Seine Saint-Denis department but also to Dimension 3 Discovery, an exhibition about the 3D technologies history.

Supporting the 3D development, Dimension 3 also offers bilingual trainings and helps the emergence of young designers or directors through the Writing Talent Grant.

Dimension 3 is an event offered by the local Council of the Seine-Saint-Denis and organized by Avance Rapide Communication.

For further information, visit www.dimension3-expo.com.

E3 Expo 2009

Starts: Jun 02, 2009 - Ends: Jun 04, 2009
Submission Deadline: Jun 02, 2009
Location: Los Angeles, California, USA
E3 Expo is the world's premiere trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers and the Internet. For more information, visit www.E3Expo.com or www.theESA.com.

Dimension 3 2009

Starts: Jun 02, 2009 - Ends: Jun 04, 2009
Submission Deadline: Jun 02, 2009
Location: Seine-Saint-Denis, France
Website: http://www.dimension3-expo.com
At Pantin's venue Cine 104, the third edition of the international forum on 3D images will be presented by Claude Bartolone, president of the Seine-Saint-Denis department's General Council, and Stephan Faudeux, organizer of Dimension 3. Claude Bartolone welcomed Dimension3 to his district, and took this opportunity to highlight the importance of favorable economic, technical and cultural conditions for the development of digital images in Seine-Saint-Denis. The presence of training institutions (the Ecole Nationale Superieure Louis Lumiere, Les Gobelins, the universities of Paris 8 and Paris 13, the ESIEE, the CIFAP, the EICAR, the IUT of Bobigny et Montreuil ), of a strong scientific community (ATI Arts and technologies for images, L2TI Laboratory for information transfer and processing, the Maison des Sciences de l'Homme Paris Nord ) and of technical industries make the department of Seine-Saint-Denis a favorable ground for fast-growing 3D activities. To take advantage of a potential collaboration with partners such as these, the third international forum on 3D images will be held in Seine-Saint-Denis, from June 2 to 4, 2009. This international forum on 3D images relies on three main events: a series of conferences, an exhibition area and a film festival. This year, about 50 international experts will be present to share experiences and talk about innovations and new products on the various markets of 3D, with a greater emphasis put on feedback from actual experiences. Manufacturers, publishers and contractors will present the latest innovations in 3D, from filming to post-production and display, within a more comfortable showcasing environment. Visitors will be able to discover, test and enjoy the equipment in optimal conditions. The public will see free screenings, an discover Dimension 3 Immersion, the ideal event to find out about 3D video games, new screen technologies or virtual reality environments.

Kalamazoo Animation Festival International 2009

Posted In | Event Category: Animation, Interactive, Visual Effects, Web / Internet
Starts: May 14, 2009 - Ends: May 17, 2009
Submission Deadline: Jan 15, 2009
Location: Kalamazoo, Michigan, USA
Website: http://kafi.kvcc.edu
The call for entries for KAFI (Kalamazoo Animation Festival International) 2009 opens October 1, 2008 and closes January 15, 2009. No entry fee. $15,000 in prizes. Enter your film in one of the 12 categories in commissioned works (TV advertisements, educational, vfx for film, videogame cut scenes and hybrid animation), independent works, student and Web animation. All entries submitted must be a playable DVD in .avi or QuickTime format.

Register your film online and get submission details at www.goKAFI.com. Winners will be announced at KAFI May 14-17, 2009.

Game Developers Conference Canada 2009

Starts: May 12, 2009 - Ends: May 13, 2009
Submission Deadline: May 12, 2009
Location: Vancouver, British Columbia, Canada
Website: http://www.gdc-canada.com/
GDC Canada plans to serve this fast-growing region by providing a forum for Canadian developers to share best practices for fostering ingenuity and quality within their globally distributed games. Unique to GDC Canada's content lineup is an emphasis on the production cycle of game development, with tracks focused on: Concept/Preproduction, Production, Finalling and Post Launch/Analysis. By organizing the conference tracks according to the stages of development rather than specific fields, participants can better understand production cycle efficiencies and their teammates' point of view. The Game Developers Conference Canada is taking place May 12-13, 2009 at the Vancouver Convention and Exhibition Centre in Vancouver, British Columbia. Don Mattrick, SVP of Interactive Entertainment Business at Microsoft, will deliver the keynote address. Mattrick leads the Xbox 360, Xbox LIVE and Games for Windows businesses at Microsoft. The advisory board for GDC Canada is composed of expert industry veterans throughout Canada including: -- Brenda Bailey -- Deep Fried Ent. -- Steve Bocska -- Pug Pharm -- Ron Clement -- Bioware -- Howard Donaldson -- Disney Interactive Studios -- Derek Elliot -- Ubisoft -- Dave Elton -- EA (Blackbox)/IGDA -- Tabitha Hayes -- EA -- Dan Irish - -Threewave -- Jerome Kashetsky -- National Research Council of Canada -- Matt Robinson -- Bioware -- Gerri Sinclair -- Great Northern Way Campus -- Douglas Tronsgard -- Next Level Games -- Tarrnie Williams -- THQ Canada (Relic) -- Kelly Zmak -- Radical Ent. To address the growing talent, demand and opportunities within Canada, the Game Developers Conference Canada will play host to a one day Game Career Seminar. Additionally, for developers looking to address the emerging challenges of game development, the Future Play Conference @ GDC Canada, an annual conference hosted by Algoma University, will enable academic, industry and government interests to present and promote research in the area of video game development. To register for GDC Canada, learn about sponsorship opportunities or to view conference information, visit www.gdc-canada.com.

Building the Perfect CG Pipeline

Starts: May 12, 2009 - Ends: May 12, 2009
Submission Deadline: May 12, 2009
Location: Culver City, California, USA
Website: http://www.la.siggraph.org
The Los Angeles Chapter of ACM SIGGRAPH will present a one-night-only event titled "Building the Perfect CG Pipeline."

Presenters will examine the important factors in creating a working CG pipeline for animation, visual effects and commercials. Discussion will include challenges, how to avoid pitfalls, and create or improve a digital pipeline.

Speakers:
Kevin Cureton - Pipeline Architect at Tippett Studio.
Steve LaVietes - Pipeline Architect; Brian Hall - Sr. Software Engineer; Jeremy Selan - Color Pipeline Lead, all of Sony Pictures Imageworks.

Tuesday, May 12th
6:30-7:30 p.m. -- Social Hour with Appetizers.
7:30-9:45 p.m. -- Program.

Location:
Ince Theater at Sony Pictures Imageworks.
9050 W. Washington Blvd.
Culver City, CA 90232

This event is free to LA ACM SIGGRAPH members and $20 for non-members. New members who sign up on site and pay the $40 annual membership fee (checks or cash only) do not have to pay the $20 admission fee.

RSVP required! To RSVP go to: www.la.siggraph.org

LOGIN 2009

Starts: May 11, 2009 - Ends: May 14, 2009
Submission Deadline: May 11, 2009
Location: Seattle, Washington, USA
Website: http://www.2009.loginconference.com/
LOGIN is the conference for leaders and innovators of the online game industry. This annual conference hosted in Seattle each May brings together industry leaders to discuss, collaborate, and share advancements about technology, design, business, community and legal areas of online game development.

LOGIN 2009 features three and a half days of online game development lectures, panels, and roundtables, renowned local and international industry speakers, facilitated networking activities, parties, keynote lunches, meetings and an exhibition area. The conference has an international attendee list of more than 500 of the most influential, forward-thinking leaders in the business of online game development.

2009 Independent Game Conference East

Starts: May 07, 2009 - Ends: May 08, 2009
Submission Deadline: May 07, 2009
Location: Boston, Massachusetts, USA
Website: http://www.igceast.com/
The IGC East is for developers of console, flash and casual games who want a leg up on the competition and for the publishers who want to see the hottest games in development by the rising stars of the industry.

To get seen. The IGC Game Demo Night is the place to show your game off to the game publishers is a setting where your game is not one of thousands. By limiting the number of people who can register for the Game Demo Night we make certain that your game is not lost, but has the space to shine.

Publishers can find the next big game at the Game Demo Night where independent developers bring their skills and commitment to the show.

The sessions at the IGC focus on the business of being an independent developer as well as the technical demands of game development. With our three track approach the IGC is the place to be no matter what stage of development your company has reached.

The business track will give you a leg up on the completion with information on how best to leverage your IP.

The technical track focuses on the latest technology and how to take your game to the next level.

The IGC has helped publishers spot the next hot game or game developer and game companies get their name out to the publishers. The IGC has lead to successfully brokered deals in the Southern United States for the past two years and now we are bringing our proven success to the East Coast.

Comic and Psychedelic Art at Stuttgart

Starts: May 03, 2009 - Ends: May 10, 2009
Submission Deadline: May 03, 2009
Location: Stuttgart, Germany
Website: http://www.itfs.de
A handful of top-class artists who have been greatly influenced by the animated film genre will be present at the Galerienhaus during the upcoming 16th Stuttgart Festival of Animated Film (May 5-10, 2009). In addition to specially chosen multimedia artists from the region, the Japanese designer Keiichi Tanaami and the internationally popular German-Japanese Kota Ezawa will be presenting their works. German-Japanese Kota Ezawa (born 1969) is considered a shooting star in the contemporary multimedia art scene. In 2006/2007 his works were shown in the exhibition "Out of Time: Contemporary Art from the Collection" at the MoMA -- The Museum of Modern Art in New York. Further recent highlights were the exhibition "Photography on Photography: Reflections on the Medium since 1960" in 2008 in the New York Metropolitan Museum of Art and in the same year "The Geopolitics of Animations" at the MARCO -- Museo de Arte Contemporanea de Vigo in Spain. Ezawa draws on well-known elements and source material from art, culture, science and media which he reworks and stylizes on a computer. According to the 14-1 Galerie in Stuttgart "The result is reminiscent of old-fashioned comics shown as digital projections, film, slide shows or etchings". The gallery will be showing his animated 16 mm short film BRAWL from May 3 onwards, throughout the Festival of Animated Film. The film is an original interpretation of a brawl involving fans and players during a basketball game between the US teams Detroit Pistons and the Indiana Pacers in November 2004. At the same time the 14-1 Galerie will be presenting the newest animated music film by Rock & Bluse under the title "wenn der rock brennt" ("When Rock Burns"). Well-known throughout the region, Rock & Bluse is a group of experimental artists, (Anke Bauer, Julia Finkbeiner, Pia Maria Martin and Monika Nuber) who animate felt-tip drawings with abstract and figured elements and combine images and sound to create a new musical entity. A further highlight in the artistic supporting program at the Stuttgart Festival of Animated Film '09 is the Japanese design doyen Keiichi Tanaami (born 1936), who in expert circles is looked upon as a creator of the experimental animated film. During 40 years of creativity, Tanaami, who amongst other things was employed as the first Art Director at the Japanese branch of the PLAYBOY, has created almost 60 films and continues to regularly produce films and pictures. An important characteristic of this visual artist's work -- who also produces sculptures and performance events -- is the speed with which he visualizes his ideas and thoughts on paper. The Galerie Merkle also located in the Galerienhaus will not only be showing Taanami's psychedelic-touched animated drawings but also his silk screen prints and sketches. At the same time as the works by Ezawa, Rock & Bluse and Tanaami are on show, the Galerie Naumann, the third gallery located in the Galerienhaus, will be showing creations from five contemporary international animation artists under the title PARTITUREN FUR ZEICHERINNEN UND ZEICHNER (Scores for Artists). Works by Sarah Jane Lapp (USA, born 1972) and Eva Koberstein (Munich, born 1969) will be shown as well as works by Jorg Mandernach (born 1963), Kirsten Lampert (born 1959), and Andreas Opiolka (born 1962), all three of whom are from Stuttgart. All of the exhibitions will open May 3, at 11 o'clock in the Galerienhaus Stuttgart (www.galerienhaus-stuttgart.de) as part of the supporting program of the 16th Stuttgart Festival of Animated Film '09.

Triangle Game Conference 2009

Posted In | Event Category: Interactive, New Media | Event Type: Conferences, Discussion, Exhibits, Seminars / Workshops
Starts: Apr 29, 2009 - Ends: Apr 30, 2009
Submission Deadline: Apr 29, 2009
Location: Raleigh, North Carolina, USA
The sales of video games grew 26 percent during 2008, yet thousands of development staff lost their jobs. Why? Peter Tamte has the answer. The Triangle Game Conference (TGC), scheduled for April 29-30, 2009 at the Raleigh Convention Center and Marriott City Center, announces that day two of the conference will feature a keynote address by Peter Tamte, president of Atomic Games, which is now developing the hotly debated game SIX DAYS IN FALLUJAH. Tamte is also the founder and president of Destineer, one of the country's fastest-growing publishers of casual games for consoles and handhelds. The topic of Tamte's address will be the forces re-shaping the video game industry and its unique impact on advancement. His presentation, entitled Brave New World: The Three Forces Re-shaping the Video Game Industry, will provide insights into the evolving economics of video game development and how the forces of economics, relevance and accessibility are driving which games will be made, which studios will be successful, how games will get distributed and the jobs that will be created. As previously announced, Epic Games President Dr. Michael Capps will deliver a keynote address on the event's opening day. Capps' presentation, entitled What Makes Us Epic?, will delve into how Epic has harnessed its frenetic energy to grow from 25 developers to 400 across three continents, not to mention win dozens of technology and Game of the Year Awards along the way. Attendees will learn how Epic turns the challenges of independent game development into opportunities and keeps its employees happy and motivated. Takeaways will include proven tips for maximizing success in the gaming business. Reserve your seat now for these dynamic lectures by visiting http://www.trianglegameconference.com/apps/register/. The interactive entertainment industry continues to be one of the fastest growing job sectors and it's just a fragment of what it will become in the next decade, said Tamte. I feel the Triangle region -- with its hotbed of game development talent -- will help drive that advancement. Prior to his role as president of Atomic Games, a Raleigh-based development studio for 3D action games, and as founder of Destineer, Tamte was executive vice president for Halo developer Bungie Software. He was also previously senior director of consumer marketing for Apple Computer, reporting to Apple's CEO Steve Jobs. Before joining Apple, Tamte started MacSoft and built it into the world's top publisher of Macintosh consumer software during the early 1990s. The Triangle Game Conference will be a gathering of the best and brightest in the industry and will give students and professionals access to leading developers, publishers and innovators, said Alexander Macris, president and CEO of Themis Group and TGC program director. We want this event to be a true learning exchange, and having such industry luminaries as Peter Tamte and Michael Capps share their insights will be extremely valuable for both current and aspiring game developers. In addition to the two keynotes, the conference will offer attendees 35 lectures and panels from industry leaders such as: -- Chad Dezern -- Studio Director, Insomniac Games -- Jerry Heneghan -- Founder and Chief Executive Officer, Virtual Heroes -- John Austin -- Vice President, Emergent Game Technologies To view a full listing of confirmed speakers and the final conference schedule, visit http://www.trianglegameconference.com/content/conference. TGC will also feature an Expo, Career Lounge and Game Development University, a student-oriented exhibition to help aspiring game developers tap into educational resources and make connections with industry leaders. Held in Raleigh, N.C., the Triangle Game Conference is the East Coast forum for networking, career building and sharing gaming industry expertise. The conference presents a program of lectures by industry experts, a Career Lounge and Expo at the Raleigh Convention Center and Marriott City Center. For more information, visit www.trianglegameconference.com.